How to Play

Sheriff of Nottingham

3-5 players 60-60 min 7.0 Board Game Geek Rating

Merchants smuggle goods past the Sheriff of Nottingham during Prince John's visit. Players secretly pack legal or contraband items in bags, then declare contents to the rotating Sheriff player. Through bluffing, bribery, and negotiation, merchants try convincing the Sheriff to let them pass uninspected. If caught lying, goods are confiscated. Victory goes to whoever accumulates the most valuable merchandise.

Published 2014

Sheriff of Nottingham

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Distribute player components
Each player receives a Merchant Stand, matching Merchant Bag, and 50 Gold (one 20-coin, five 5-coins, five 1-coins)
2
Deal starting hands
Each player receives 6 cards to their hand
3
Create discard piles
Deal 5 cards face-up into each of 2 separate discard piles
4
Place the bank
Set remaining gold aside for making change and endgame scoring
5
Determine first Sheriff
The player with the most cash takes the Sheriff Marker

On Your Turn

What you can do during your turn.

1
Understand round structure
Each round has 5 phases: Market, Load Merchant Bag, Declaration, Inspection, and End of Round
2
Set aside cards
Starting with player to Sheriff's left, set aside up to 5 cards from hand
3
Draw replacement cards
Draw that many cards from either discard pile tops or draw pile
4
Discard set aside cards
Place set aside cards face-up to one discard pile in any order
5
Fill your bag
Each Merchant places 1-5 Goods cards in their bag and snaps it closed
6
Declare your goods
Starting left of Sheriff, hand bag to Sheriff and state contents
7
Negotiate with Sheriff
Sheriff may threaten or demand bribes; Merchants may offer bribes
8
Sheriff decides
Sheriff either Opens the bag or Returns it unopened
9
Resolve opened bag (honest merchant)
Sheriff pays Merchant the penalty value on each Legal Good; cards go face-up to Merchant Stand
10
Resolve opened bag (lying merchant)
Declared goods go to Merchant Stand; undeclared goods are confiscated to discard pile; Merchant pays Sheriff the penalty on each confiscated card
11
Resolve returned bag
All goods go to Merchant Stand (Legal face-up, Contraband face-down)
12
Repeat inspection
Sheriff continues until all bags are opened or returned
13
Pass Sheriff Marker
Pass marker to the left unless game ends
14
Refill hands
All players draw back up to 6 cards
15
Card payment rules
Never pay penalties or bribes with cards from hand; payments never go to hand
16
Public information
Number of Contraband cards in each Merchant Stand is public knowledge
17
Handle insufficient gold
If unable to pay penalty, give Legal Goods worth at least the debt; if none, give Contraband; remaining debt is forgiven
18
Honor deals
Same-turn deals must be honored; future promises are not binding
19
Promised goods
Only pay goods actually in your bag; no penalty for lying about bag contents in bribes

Winning

How to claim victory.

1
End the game
Game ends after all players have been Sheriff exactly twice
2
Calculate goods value
Sum the Value of all goods in your Merchant Stand (discard cards in hand)
3
Count gold
Add total Gold to your score
4
Award King bonus
Player with most of each Legal Good type receives King bonus points
5
Award Queen bonus
Player with second most of each Legal Good type receives Queen bonus points
6
Handle King ties
If tied for most, tied players share sum of King and Queen points (rounded down); no Queen points awarded
7
Handle Queen ties
If tied for second, tied players share Queen points
8
Count Royal Goods
Royal Goods count as 2 or 3 of a normal good for King/Queen purposes only
9
Determine winner
Highest total score wins

watch & Learn

Let the pros teach you with these top videos.

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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