1
Select a role
The Governor begins each round by choosing one of the available role cards and placing it nearby
2
Perform action and privilege
The player who chose the role performs both the role's action and its special privilege
3
All players take action
In clockwise order, each other player performs the role's action (but not the privilege)
4
Continue role selection
The next player clockwise chooses from remaining roles, and all players perform that action
5
Complete the round
Continue until all players have chosen one role each (in 2-player games, the Governor chooses a second role)
6
Build one building
Take a card from your hand, place it face up in front of you, and pay construction costs by discarding cards equal to the number shown on the card
7
Builder privilege
The Builder pays one card less than indicated
8
Building restrictions
You may build multiple copies of production buildings but never more than one of the same city building
9
Produce goods
Draw a card from the supply pile and place it face down (without looking) on any empty production building you own
10
Producer privilege
The Producer may produce goods on two empty production buildings instead of one
11
Good limitations
Each production building can hold only one goods card at a time
12
Reveal trading tile
The Trader turns over the top trading card to determine prices for this phase
13
Sell goods
Remove a goods card from a production building, discard it, and draw cards equal to that good's price shown on the trading tile
14
Trader privilege
The Trader may sell two goods instead of one
15
Cycle trading tile
After all players have sold, place the trading tile face down under the pile
16
Draw and choose
Draw 2 cards from the supply, keep 1, and discard the other
17
Councillor privilege
The Councillor draws 5 cards total (2+3 additional) and keeps 1
18
Adventurer privilege
The Adventurer draws 1 card from the supply to keep
19
No action
There is no action for other players during this phase
20
Return role cards
Place all used role cards back in the center of the table
21
Pass Governor
The governor card moves to the next player clockwise
22
Chapel reminder
The new Governor reminds chapel owners they may place one card from their hand under the chapel
23
Enforce hand limit
All players must discard down to 7 cards maximum (12 if they own a Tower)