How to Play

Risk Legacy

3-5 players 60-60 min 7.3 Board Game Geek Rating

Risk Legacy combines traditional Risk gameplay with permanent campaign changes. Players control territories and battle with dice to eliminate opponents or collect victory points. The unique mechanic requires destroying cards and components after each game, with winners earning major modifications like founding cities or altering continent bonuses. These irreversible changes create a customized board that evolves over fifteen games.

Published 2011

Risk Legacy

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Gather components
Collect the gameboard and territory deck (42 cards, no wild cards) from standard Risk, plus the rulebook, faction armies/HQs, mission deck, event deck, coin card deck, sideboard, red star tokens, missile tokens, and dice from Risk Legacy
2
Print custom components
Print and mount the faction cards (x7), World Capital (x1), Major Cities (x5), Minor Cities (x6), Ruins (x3), Ammo Shortage (x3), Bunker (x3), Biohazard (x3), Mercenary (x3), Fallout (x1), and Alien Island (x1) tokens
3
Place the World Capital
Shuffle the Territory Deck, draw the top card, and place the World Capital in that territory
4
Place Major Cities
Draw 5 territory cards and place one Major City in each territory
5
Place Minor Cities
Draw 6 territory cards and place one Minor City in each territory; Minor Cities may be adjacent to other cities and the World Capital
6
Place Ruins
Draw 3 territory cards and place one Ruin in each territory; Ruins may be adjacent to other features
7
Place Alien Island
Place in an ocean portion connecting two territories as agreed by players
8
Reshuffle the deck
Return all drawn cards to the Territory Deck and shuffle
9
Place scars
Draw 3 territory cards each for Bunker, Ammo Shortage, Biohazard, and Mercenary scars, placing one in each territory (only one scar per territory, but scars may coexist with Ruins or Cities)
10
Place Fallout
Draw territory cards until finding an empty territory (no Ruins, Cities, Capital, or scars) and place the Fallout scar there
11
Prepare the sideboard
Reshuffle the Territory Deck, place it on the sideboard, draw 4 cards into the numbered slots, and place shuffled Mission, Event, and Coin decks on the sideboard
12
Draft factions
Lay out all draft and faction cards and draft them per Risk Legacy rules (German Mercenary draft cards are not compatible)
13
Set up starting positions
Each player places initial pieces per Risk Legacy rules in an unmarked territory (no City, Capital, Ruin, or scar)
14
Distribute missiles
Give each player 3 Missile tokens for modifying die rolls or activating brown powers

On Your Turn

What you can do during your turn.

1
Note unused rules
Fortifications (except Die Mechaniker's green power), Homeland, Lead Faction, Bringer of Nuclear Fire, and German Mercenary draft cards are not used
2
Use missiles
Spend Missile tokens to modify die rolls or activate a faction's brown power per Risk Legacy rules
3
Turn in cards for troops
Each territory card is worth one resource; cards depicting a territory you currently own are worth two resources
4
Draw resource cards
Draw a resource card featuring a territory you currently own; if none is available, draw a Coin card instead
5
Trigger Event cards
Each time a resource card is drawn and a new card enters the #1 slot, roll 1 die; on an even result, draw the top Event card
6
Interpret Mysterious Island
Read the "Mysterious Island" Event as "Whomever controls Alien Island may take a territory card"
7
Use faction powers
Apply your faction's unique abilities as listed on your faction card (green power passive abilities, red power activated abilities, yellow weaknesses)

Winning

How to claim victory.

1
Collect Red Stars
Earn Red Stars through various means including faction-specific objectives
2
Khan Industries objective
Turn in 10+ resources for troops to earn 1 red star
3
Enclave of the Bear objective
Knock out or eliminate a player who has 3+ resource cards to earn 1 red star
4
Saharan Republic objective
Control all Bunker and Mercenary territories to earn 1 red star
5
Die Mechaniker objective
Control the World Capital and 3 major cities to earn 1 red star
6
Imperial Balkania objective
Control 2 continents at the start of your turn to earn 1 red star
7
Mutants objective
Control all bio-hazard territories and the fallout territory to earn 1 red star
8
Aliens objective
Control every city on the board to earn 2 red stars
9
Win the game
Follow Risk Legacy victory conditions using Red Stars collected through objectives and gameplay

watch & Learn

Let the pros teach you with these top videos.

Uitleg & review door Nox' Spellenzolder

Uitleg & review door Nox' Spellenzolder

Instructional

[SPOILERS] Risk Legacy w/ 4 players Game 1

[SPOILERS] Risk Legacy w/ 4 players Game 1

Session

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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