1
Choose your turn type
Perform up to 2 actions OR hibernate (mandatory if you cannot or do not want to act)
2
Select action quantity
You may perform one, two different actions, or the same action twice
3
Take a card
Select 1 card from your active area
4
Choose card orientation
Rotate the card to play it for either its top or bottom effect
5
Place in vacant slot
Slide the card under a vacant slot on your player board, keeping visible the half (top or bottom) matching the slot position
6
Unlock 5th slot
Player can use the 5th card slot only when specific Tribe Board Technology bonus is unlocked
7
Stack cards with slot symbol
The slot symbol on a card allows playing another card in the same slot by sliding the new card under it
8
Gain matching color bonus
When placing a card above/below a slot symbol, gain effects of both cards if their colors match
9
Gain effects of cards
Receive top card effects for top slot placement or bottom card effects for bottom slot placement
10
Check slot modules
After card placement, check all modules of the chosen slot and gain indicated effects if module color matches card color
11
Activate module immediately
If placing a module in a space with activation symbol, gain its effect immediately
12
Discard modules freely
You may discard modules at any time to make space for new modules
13
Choose facedown tile
Select a facedown area tile on the game board
14
Pay area cost
Pay the cost indicated on the tile
15
Pay range cost
Pay 1 resource for each space between your nearest piece (building or meeple) and the targeted tile, not counting start/destination or unexplored areas
16
Take tile bonuses
Collect all bonuses indicated on the tile
17
Draw citizen card
Take 1 citizen card from the deck (top card) or display (1 of 5 face-up cards), place in active area, then refill display
18
Reveal area tile
Flip over the chosen tile
19
Orient tile freely
Choose the tile orientation as you wish
20
Trigger adjacent building rewards
If flipped tile spaces are adjacent to any player's buildings, those players gain rewards from those spaces
21
Choose board space
Select a space on the game board where you don't already have a meeple (other players may occupy it)
22
Take meeple from tribe board
Remove 1 meeple from the bottommost space of your Tribe Board Technology Tree connected to an already unlocked technology
23
Pay technology cost
Pay the cost shown where the meeple was taken
24
Pay range cost
Pay 1 resource for each space between start and destination (not counting either, not passing through unexplored areas)
25
Pay population cost
Pay 1 resource for each player who already has a meeple in the same space
26
Gain technology effects
Receive the bonus or effect indicated where the meeple was taken
27
Choose vacant sand space
Select an empty sand space for building placement
28
Select building size
Place 1 small or big building from your Tribe Board
29
Pay gear cost
Pay 3 gears for small building or 5 gears for big building
30
Pay range cost
Pay 1 resource for each space between start and destination (not counting either, not passing through unexplored areas)
31
Advance machine tracks
For each adjacent terrain (forest/mountain/field), advance the corresponding color machine track marker 1 space for small building or 2 spaces for big building
32
Gain water tile bonus
For adjacent water tiles, gain the indicated bonus (only if you don't already have a building adjacent to that same water tile)
33
Advance crystal track
For adjacent crystals, advance crystal marker 1 space (remains available even if other players have taken it)
34
Unlock machines
When a marker reaches or passes a reward space, remove the progress marker to unlock the machine below
35
Place progress marker
Put the removed marker on the lowest vacant space of the Progress Track and take any indicated bonus
36
Meet dual requirements
Some reward spaces require reaching/passing with 2 different markers to unlock the machine
37
Use switch token
Slide switch token down to gain any 1 basic resource (not crystal); only possible after token moved to "unused" position during hibernate
38
Trade resources
Convert 1 crystal to 1 other basic resource
39
Open a crate
Flip a closed crate token above your tribe board to gain its immediate effects (may look at closed crates anytime)
40
Activate tribe ability
Move 1 progress marker from Tribe Board to lowest vacant Progress Track space; take bonus if indicated
41
Use unlocked machine
Activate by placing 1 energy from storage; machine cannot be used again until energy removed during hibernate
42
Gain special machine token
When unlocking a reward space with "?" icon, take a special machine token of matching color from supply and place it in the vacant spot
43
Return energy
Return all energy markers to your energy storage in center of player board
44
Recover resting cards
Take all cards from resting area and place them face up in active area (unplayed cards in active area remain)
45
Clear card slots
Take all played cards from card slots and place them face down in resting area
46
Reset switch token
Return switch token up to the "unused" position
47
Advance hibernation marker
Move marker 1 space and gain the reward (current space or any below)
48
Remove artifact at 5th space
At the 5th hibernation space, also remove 1 major artifact of your choice (return to box)
49
Continue hibernating
Hibernate remains possible even if marker is already on 5th space (choose any reward)
50
Spend remaining energy first
You may spend remaining energy to activate machines at the beginning of hibernate turn before returning energy
51
Handle crystal overflow
If gaining a crystal while at top space on crystal track, advance one other resource track instead
52
Lose excess resources
Cannot add resources if basic resource track is at top space; extra resources are lost