How to Play

Quantum

2-4 players 60-60 min 7.2 Board Game Geek Rating

Players command space fleets using dice-ships where lower values move slower but fight better. Ships have unique abilities like teleportation and transport that combine for strategic effects. Transform vessels by re-rolling dice when desired. Victory comes through building Quantum Cubes—planetary extractors that expand your capabilities. Modular boards offer endless tactical possibilities.

Published 2013

Quantum

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Set up the map
Use a basic or advanced map configuration based on the number of players; planet color does not matter
2
Prepare Advance Cards
Shuffle and deal 3 black Gambit Cards and 3 white Command Cards face-up to the table
3
Choose player color
Each player selects a color and receives a command sheet, 7 dice (ships), and 5 quantum cubes
4
Set up command sheet
Place one die in the dominance box and one die (showing 1) in the research box
5
Roll starting ships
Roll your 3 remaining dice; you may re-roll all 3 once if desired
6
Determine first planet selection
Player with the lowest dice total selects first, then proceed clockwise
7
Place starting cube
Select a starting planet location and place 1 quantum cube there
8
Place starting ships
Go around again and place your 3 dice in orbital positions orthogonally adjacent to your cube
9
Pick start player
Determine who will take the first turn

On Your Turn

What you can do during your turn.

1
Take actions
Perform up to 3 actions on your turn; you may take the same action more than once
2
Use special abilities
Each ship on the map can use its special ability once per turn without spending an action
3
Ship limitations
Each ship can only move/attack once per turn and use its special ability once per turn
4
Reconfigure
Re-roll a ship die repeatedly until you get a different number than it currently shows
5
Deploy
Move a ship from your scrapyard to an orbital position adjacent to a planet where you have a cube
6
Move/Attack
Move a ship up to its number value in spaces orthogonally; attack is optional
7
Construct Cube
Spend 2 actions; if your ships' values in orbital positions around a planet exactly equal the planet number, place a cube there
8
Research
Add 1 to your Research die; if it reaches 6, earn 1 Advance Card during the Advance Cards phase and reset the die to 1
9
Dominance trigger
If your Dominance die reaches 6, immediately place a cube on any planet where you don't have one; reset Dominance to 1 and earn 1 Advance Card
10
Ship 1 ability
Free move/attack of 1 opponent ship in an adjacent space
11
Ship 2 ability
Transport any die in a surrounding space to another surrounding space; transporting ship cannot attack, but transported ship can
12
Ship 3 ability
Swap places with another of your ships; does not count as a move
13
Ship 4 ability
Change this ship to show 3 or 5; cannot use the new ship's ability this turn
14
Ship 5 ability
Can travel and attack diagonally as well as orthogonally
15
Ship 6 ability
Free reconfigure of this ship; roll until you get a different number
16
Draw earned cards
Take 1 card if Research die reached 6, plus 1 card for each quantum cube placed this turn
17
Apply Gambit Cards
Black Gambit cards take immediate effect
18
Apply Command Cards
White Command cards are permanent starting next turn; maximum of 3 Command cards per player
19
Refresh option
Spend 1 card draw to discard all 6 face-up cards and deal 6 new ones
20
Replenish display
Replace drawn cards from the decks; shuffle discards if needed

Winning

How to claim victory.

1
Victory condition
The first player to place their final quantum cube on the map immediately wins the game
2
Instant win
The game ends the moment the last cube is placed; no further actions are taken

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FULL rules

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