1
Choose an action
Select from Explore, Influence, Research, Upgrade, Build, or Move actions
2
Explore action
Draw hex tiles and choose to place or discard; tile is shown face up to all players
3
Explore with Descendants of Draco
May draw two hexes and choose which to place; decide after seeing first hex
4
Explore with Planta
May explore twice in one action; can place Influence Disc on first hex then explore adjacent to it
5
Influence action
Move Influence Discs to control hexes; may place disc in hex adjacent to controlled hex or hex with your Ship
6
Influence action restriction
One Influence action may not be used in the same hex twice
7
Moving disc to same hex
Costs two moves - must move disc to track or another hex first, then back
8
Colony Ship activation
May select Influence action just to flip Colony Ships face up without moving discs
9
Colony Ship usage
May be used when passing and when continuing to pass
10
Research action
Acquire Technology Tiles; discounts do not apply when using Ancient Technology Discovery Tile benefit
11
Upgrade action
Replace Ship Parts on blueprints; may return as many Ship Parts as you want
12
Upgrade as Reaction
Same rules apply - may return as many Ship Parts as desired
13
Move action
Move Ships through connected hexes via Wormholes
14
Move through diplomatic allies
If you have Diplomatic relations, you may move through their empty hexes (hexes without Ships)
15
Attack declaration
Having Ships in another player's hex at end of your action constitutes an attack
16
Wormhole Generator use
Cannot be used to form Diplomatic relations; requires full printed Wormhole
17
Pinning mechanics
Ships are pinned when enemy Ships equal or exceed your Ships in hex; compare your Ships against sum of all opposing Ships and Ancients
18
Population Cube placement
Cannot take cubes from one track to place on another type of planet square
19
Population Track overflow
If track is full, cubes must go to any other track(s); full track means zero production
20
Orbital and Monolith placement
May place both one Orbital and one Monolith in the same hex
21
Plasma Missile cost
Ship Parts cost 1 Energy when playing without Rise of the Ancients Expansion
22
Descendants of Draco movement
May move ships freely to, through, and build in hexes containing Ancient ships
23
Pass and receive money
First player to pass receives 2 money
24
Claim Discoveries without Influence Disc
Allowed when exploring and placing a new hex, or when destroying all Ancients/GCDS at end of Combat Phase