1
Roll silver dice
1st player rolls dice (4p: all 9; 2p/3p: 7 dice) and places on dice board in matching spaces; leave red die in black hole
2
Find the median
Place median marker on space with middle die value, cover space and count dice on either side, slide marker 1 space toward side with most dice (if same, leave in place)
3
Draft dice
In player order take 1 die, then take 2nd die in reverse player order (snake draft)
4
Adjust track position
Move initiative track (top) or engineering track (bottom) in direction of die taken from median; move spaces equal to distance from median
5
Handle track limits
Cannot move off end of track; if forced off right end, put counter on bottom of stack; if left end, put on top
6
Perform actions
Use 2 dice taken plus 1 bonus die if available; place die in black hole after use
7
Modify dice
Spend +/- 1 or +2 tokens to modify die values; cannot combine tokens but can use with technologies
8
Buy die modifiers
Spend a 1 or 2 die for +/- 1 modifier, or a 2 die for +2 modifier
9
Fly Survey Ship
Pay 1 die and fly exactly that many segments (cannot use same segment more than once per flight)
10
Establish stations
End flight on tile to place station on blue planet and receive exploration bonus, or draw exploration bonus tile; only 1 station per planet and 1 station per system per player
11
Claim pulsars
If ship ends on unclaimed pulsar, place a ring
12
Navigate dead ends
Can fly in and out on same flight (separate segments); draw exploration bonus tile for establishing pulsar/station on dead end
13
Develop Pulsars
Spend 1/2/4 die to take S/M/L gyrodyne tile
14
Build Transmitter Array
Spend matching die and take transmitter tile, covering die cost with player token
15
Complete HQ Special Projects
Projects available when those directly below are completed; spend required die and mark with player counter
16
Patent Technology
Patent technologies at or inside time marker; spend die and place token (1 of each type per player)
17
Use red die
Use 1 red die per turn with earned pip value; if 2+ earned, player chooses value
18
Copy leftover die
Pay 4 engineering cubes to copy a leftover die from board to red die
19
Reset turn order
Determine from initiative track (furthest left is 1st, counters on top are ahead)
20
Gain Engineering Track bonus
Receive printed bonus based on token position
21
Apply penalties
Lose 1 or 2 VP for tokens on marked spaces of Initiative and Engineering tracks (0 VP minimum)
22
Collect transmitter rewards
Online transmitters award cubes and/or VP in player choice order
23
Score spinning gyrodynes
Award VP equal to gyrodyne value plus current round's technology row value ("+?" equals median marker value, rounded up)
24
Score green technologies
Technologies with VP icon award VP
25
Set up next round
Discard untaken transmitters, reveal 3 new; slide token down on Technologies with 1 token; move time marker to next outward row (skip on round 8)