1
Event Phase
Check if there are Events on the current Aggression track position and resolve them by reading the corresponding manual page
2
Questboard Phase
Select an Active Quest from available Quest cards based on the Monster you want to hunt and Trophy needed
3
Check Contract Completion
Review active Contract cards to see if conditions are met; spend required resources as a group if necessary to claim rewards
4
Garrison Phase
Perform any number of actions simultaneously with other players: forge equipment, repair equipment, create potions, heal wounds, and level up your deck
5
Forge Equipment
Spend required Element card plus common resources from your personal Resource deck to craft items from unlocked Forge cards
6
Observe Class Restrictions
Only craft Weapon cards matching your Hunter's class; all other equipment types are available to everyone
7
Repair Depleted Equipment
Spend 1 common resource card (from that item's recipe) to remove a Deplete token from equipment
8
Create Potions
Spend Herb cards according to Alchemist card recipes to gain Potion cards
9
Heal Wounds
Consume herbs as indicated on the Alchemist card to remove 1 Wound card from your deck (maximum 1 per session)
10
Level Your Deck
Add Action and Mastery cards with Exp values equal to or lower than current Party Experience
11
Build Your Deck
Follow Weapon card restrictions specifying exact numbers of Attack, Maneuver, Parry, and Dodge cards; include 1 unlocked Mastery card
12
Read Quest Introduction
Take the Active Quest card and read its introductory text
13
Find Scenario Instructions
Locate the corresponding Scenario page in the manual for narrative and setup rules
14
Set Monster Aggression Level
Prepare Monster components matching the current Aggression value from the Campaign sheet
15
Apply Special Rules
Follow any scenario-specific rules which override standard rules (alternate victory/defeat conditions, unique events)
16
Choose Player Equipment
Select Weapon, Armor, Helm, up to 3 Consumable cards, and 1 Accessory card from crafted/rewarded equipment
17
Consider Elemental Matchups
Check Monster strengths and weaknesses against your equipment's element to apply damage modifiers
18
Apply Weapon Bonuses
If Monster is Weak X to your Weapon's element, gain +X damage; if Strong X, suffer -X damage penalty
19
Calculate Armor Protection
When receiving elemental damage, reduce damage if your Armor/Helm is Strong against that element; increase if Weak