1
Understand game structure
The game is played over 3 Years consisting of varying rounds
2
Complete both phases
Each round, take 1 turn consisting of a WORK Phase and MACHINE Phase
3
Perform Refresh Phase
At the start of Years 2 and 3, perform the Refresh Phase before normal play
4
Place your Worker
On your turn, place your Worker on any Action space in the center of the Game Board (whether occupied or not), on Government Pipe Tiles, in your own Pipe Network, or Pass
5
Repeat actions freely
You may repeat an Action from turn to turn and you must be able to afford it
6
Take Secondary Action
If you complete 1 of the 8 Actions in the center, you may pay $10 to move your Worker to a directly adjacent Action space and take a Secondary Action
7
Change Turn Order
After completing any Action showing the Turn Order icon, move your Disk on the Turn Order Track to your desired location on the row below
8
Sell Oil Barrels
Place an Oil Barrel from your Player Board onto a free market space and gain the $ shown above it
9
Buy Oil Barrels
Take an Oil Barrel and pay the amount shown above it
10
Follow selling rules
You must complete all Selling before any Buying; a higher grade of Oil may be sold as a lower grade
11
Take Contracts
Take up to 3 available Contracts (at most 1 from each row); each Contract taken must be placed either as Active or Deferred till next year
12
Take Loans
You may take 1 Loan of $15 with 1 Penalty Cube
13
Change Turn Order
You may change Turn Order after this action
14
Purchase Tanks
Buy any number of Tanks for the price shown; Tanks are placed in your Tank Farm on your Player Board
15
Purchase Pipes
Buy Pipes from the 2 rows next to the Tanks; pay $15 for 2 Pipes or $40 for 4 Pipes and place them into your Pipe Network
16
Change Turn Order
You may change Turn Order after this action
17
Purchase Machines
Buy any number of Machines for the price shown; Machines are placed in your Pipe Network on top of an existing Pipe Tile, covering exactly half of 1 Pipe
18
Purchase Pipes
Buy Pipes from the 2 rows next to the Machines; pay $15 for 2 Pipes or $40 for 4 Pipes and place them into your Pipe Network
19
Change Turn Order
You may change Turn Order after this action
20
Purchase Upgrades
Buy up to 2 available Upgrades by paying $20, flipping the face-up Upgrade Token below the Card face-down, and taking the next Level Card for that Upgrade you don't own
21
Flip additional token
After your purchases, you may flip an additional Upgrade Token face-down
22
Place Worker on Pipe Tile
Place your Worker on a Pipe Tile in an Open Quadrant
23
Purchase the tile
The Pipe Tile you place on must be purchased
24
Purchase adjacent tiles
You may also purchase as many adjacent Pipe Tiles as you wish (excluding diagonals)
25
Place into Network
Place the purchased Pipes into your Pipe Network
26
Place Worker on Pipe
Place your Worker on a Pipe in your Pipe Network to refine 1 Oil Barrel for each Pipeline that passes through that Tile
27
Understand Pipeline rules
A Pipeline is a single, unbroken length of Pipe in a continuous color; up to 3 Pipelines may pass through a Pipe Tile
28
Calculate Refinement Value
A Pipeline's Refinement Value equals its number of connected segments (the length between 2 joints)
29
Run simultaneously
All Pipelines run simultaneously; you cannot run Pipes connected to a Machine
30
Refine Oil Barrels
To refine an Oil Barrel, you must have a Pipeline with Refinement Value equal to or greater than the Refinement cost shown in the top-left of the Game Board
31
Refine multiple steps
You may refine multiple steps at once to reach higher grades of Oil as long as the Pipeline's Refinement Value is greater than or equal to the sum of the Refinement Costs for each grade achieved in a single run; you only need Tank space for the final grade
32
Move upgraded Barrels
Move the upgraded Oil Barrel from its current position in your Tanks to a free space in its refined row; you may refine to a lower grade than your Pipeline allows
33
Activate Machines
You may pay $15 to activate any number of Machines in your Pipe Network
34
Understand Machine rules
Machines do not count as a section of Pipe and bisect any Pipelines they're in the middle of
35
Run all simultaneously
All Machines run simultaneously, meaning an Oil Barrel cannot be refined multiple times in the same Machine Phase
36
Fulfill during Work or Machine phases
Contracts and Orders may be fulfilled at any time during the Work and Machine Phases but not in the middle of any Main or Secondary Actions
37
Fulfill Contracts
You may fulfill multiple Contracts on your turn, but each Contract may only be fulfilled once per Year
38
Fulfill Orders
You may fulfill multiple Orders on your turn
39
Flip Refinement Cost Markers
At end of Year 1/2, flip over the 3 Refinement Cost Markers in column 1/2
40
Discard and slide Contract Tiles
Discard the right-most column of Contract Tiles and slide any remaining Tiles 1 column to the right
41
Refill Contracts
Refill the left-most column with Contract Tiles
42
Remove incomplete Contracts
Player's incomplete Contracts are removed from the game and players receive 1 Penalty Cube for each
43
Reactivate completed Contracts
Remove all Oil Barrels from Player's completed Contracts and reactivate them
44
Activate Deferred Contracts
Deferred Contracts are now activated
45
Resupply Markets
Resupply each Market according to its Supply icon
46
Remove Refined Market Oil
Remove Oil from each of the 3 Refined Markets according to its Demand icon
47
Refill Pipe Tiles
Discard and refill all Pipe Tiles next to the Machine and Tank Shop as in setup
48
Refill Shops
Refill the Shops with Tanks and Machines
49
Flip Upgrade Markers
Flip all face-down Upgrade Markers face-up