How to Play

Panamax

2-4 players 90-120 min 7.3 Board Game Geek Rating

Players manage shipping companies in the Panama Canal's Colón Free Trade Zone, accepting contracts from global markets. Using dice-based action selection, you load cargo and move ships through the canal's bidirectional route with chain-reaction movement mechanics. Victory comes from accumulating the largest personal fortune through strategic company investments and dividend collection.

Published 2014

Panamax

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Prepare the Action Table
Set aside Executive Action Dice, roll remaining Action Dice and fill table from highest (6) to lowest (1), cascading overflow from right to left then left to right
2
Place Executive Dice
Roll Executive Action Dice and fill top row following same cascading procedure
3
Apply Mulligan Rule
For 2-3 players, if after cascading there are 3 or fewer dice on either side of the Action Table, re-roll all dice
4
Set up Loading Zones
Place one flag matching each icon on the Rail Table above the train platform
5
Stack remaining flags
Place remaining National Flag tokens on matching icons adjacent to Waiting zones
6
Place Unique Ships
Position Military and Cruise ships in each Loading zone (US East: USS Iowa + Dice Fest Line; EU: NRP Sagres + Lucky Me Cruises; US West: USS Pegasus + Spiel of the Seas; China: PLAN Yi Yang + San Juan Prospector)
7
Prepare Passenger Tokens
Stack tokens in descending value order (5,4,4,3,3,2,2,1)
8
Shuffle Contract Cards
Draw 3-5 cards based on player count and place face up on Action Table
9
Set up Bonus Cards
Place Captain and Stevedore cards face down in ascending numerical order (1-5, 1 on top), shuffle Financial Advisor cards face down
10
Place remaining Contract cards
Stack face down on Draw space with top card face up on Inbound Cargo space
11
Position Managing Director Awards
Place tokens in Round spaces ($3 for Round 1, $5 for Round 2, $7 for Round 3)
12
Set movement markers
Place waterway and lock movement markers at zero position on Movement track
13
Assign Companies
Each player chooses a color and receives 1 Clipboard plus all ships of their color
14
Distribute player dice
Place 4 colored dice in Warehouse and 4 in Dice Pool (from each player) on the board
15
Position starting ships
Each player places a 1-slot ship with a 3-pip die in the canal according to randomly determined turn order
16
Set Company funds
Place $18 on each Company Clipboard
17
Distribute Company shares
Place 4 shares of each Company color on their Clipboard
18
Give personal assets
Each player receives $6 personal money and 1 share of their own Company
19
Prepare player ships
Each player has a 2-slot ship available for deployment; 1-slot ($5) and 3-slot ($7) ships remain on Clipboard for purchase
20
Deal Financial Advisor cards
Give 2 random cards to each player; each keeps one and passes one to player on left
21
Set Market Table
Place each Company cube at the $6 level
22
Determine player order
Arrange player discs on Rail Table in chosen order
23
Select starting contracts
In reverse player order, players choose one starting contract and may immediately load dice onto available ships

On Your Turn

What you can do during your turn.

1
Select an Action Die
Take the bottommost die from one column of the Action Table
2
Transfer dice option
Pay $5 from Company funds to move a die from one side of the table to an empty Standard Action space on the other side, then take that die immediately
3
Movement Action (left side)
Must use all indicated lock movements (die pips) and waterway movements (row number)
4
Load Action (right side)
May take the corresponding contract card and perform up to the indicated number of load actions
5
Complete Contract
When last cargo die is loaded, receive matching National Flag token and place on leftmost available Clipboard space for that nation
6
Executive Action (top row)
May only select when it is last remaining die in column
7
Build Ships
Purchase 1-slot ship ($5) or 3-slot ship ($7) from Clipboard at any time during turn
8
Use Clipboard Free Actions
Activate when flag tokens cover specific spaces
9
Passenger benefits
When placing Passenger token, choose one of 3 benefit spots for permanent use
10
Arriving Cruise Ships
Process in canal exit order; each player with dice receives one Passenger token from stack top; Company receives cash value shown on token
11
Arriving Cargo Ships
Process in canal exit order; cargo dice owners receive $1 per pip to Company; San Juan Prospector doubles income from ONE die per company

Winning

How to claim victory.

1
Complete three phases
Game ends after Phase 3 concludes
2
Resolve Rail Table
Move dice from 1st to 2nd Railcar, rearrange highest to lowest; players with dice choose one National Flag token; dice return to Dice Pool
3
Pay Cargo Fees
Company pays for each die in transit (Warehouse: $5; Contracts/Loading zones: $4; Locks/waterways: $1-3); player pays from personal funds if Company cannot cover
4
Take Bailout if needed
If player cannot pay fees, take Bailout token worth -$15 at game end and receive $10 from Bank
5
Pay Dividends
Each Company pays shareholders from Clipboard based on right side Market track value
6
Award Managing Director
Player whose Company paid dividends with highest stock position receives Award token; ties broken by most Company money
7
Calculate final score
Total all personal money (not Company Clipboard money)
8
Score Financial Advisor cards
Add bonus from up to two Financial Advisor cards
9
Value shares
Add current Market price (left side) for each share owned
10
Add Managing Director Awards
Include all earned Award tokens
11
Subtract Bailout loans
Deduct $15 for each Bailout token taken
12
Determine winner
Player with most money wins; ties broken by player turn order

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FULL rules

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