1
Place Characters
Shuffle the 4 Character tiles and place them randomly on Buildings, leaving the Building matching the current round number empty
2
Roll Pirate dice
Roll 3 Pirate dice and place them on the City Watch
3
Roll Guild dice
Roll 3 Guild dice and place them on each row of the Guild Board
4
Choose a Guild row
In turn order, each player selects a row, moves their Turn Order disc there, takes those dice, takes 1 Crown's Request from that row, and flips all their Guild Favors of that Guild face-up
5
Place a die or pass
On your turn, either place a Guild or Pirate die on a Character, or pass
6
Use Guild dice
Take a die and Action Marker from Home, place the die on a Character, and place the Action Marker on the associated Building slot
7
Use Pirate dice
Take a Pirate die from City Watch (maximum 1 per Character), place it on a Character, and return 1 Worker from City Watch to Home
8
Pay Bread for low dice
If the die value is lower than the Region number, discard Bread equal to the difference
9
Perform Character action or harvest
After placing a die, either perform that Character's action or harvest Fields in that Region
10
Pass when done
Move your Turn Order disc to an empty Passing Column slot and receive the shown Reals or perform the Passing Action
11
Steward
Move up to 2 of your Workers to any Fields where you have no Workers
12
Guild Master
Choose a Guild Favor from a city district, discard the required Wood (2-5), and take that Guild Favor face-up
13
Commander
Move up to 2 Ships to empty Colony Landing or Market Route slots
14
Mayor
Relocate up to 2 Workers/Neutral Citizens between city spots, then gain resources from cities where you have Workers
15
Harvest
Instead of the Character action, take 1 Wood or 1 Good from each Field you have Workers on in that Region
16
Use empty Building
Placing a die on the empty Building's Character only allows harvesting, but you harvest one Field twice
17
Resolve Buildings in order
Process Buildings 1 through 5 sequentially
18
Pay or receive Pirates
If you have Action Markers on a Building, either pay (10 minus rolled Guild dice values) Reals, or receive Pirates equal to (1 plus Pirate die value if present)
19
Perform Building action
If you paid and have Workers in that Region, perform the Building action
20
Convert Goods
Discard any 2 Goods to receive any 1 Good
21
Increase Windmill level
Discard 2 Wheat to move up one step (or gain 1 PP if already at top)
22
Decrease Windmill level
Move down one step to take 1 Bread or 3 Reals (or lose 1 PP if at bottom for 1 Bread or 1 Real)
23
Activate Guild Favor
Flip a face-up Guild Favor face-down to use its effect immediately
24
Honor the City Watch
The player with majority in City Watch may move 1 Worker home to earn 4 PP
25
Collect Colony income
For each Worker on Colony Lands, receive the depicted Good
26
Pay Ship upkeep
Discard 1 Wood per Ship on the board (receive 1 Pirate per Wood not paid)
27
Feed Workers
Workers equal to your Windmill level are fed automatically; discard 1 Bread per remaining Worker on board (receive 1 Pirate per Bread not paid)
28
Score requests (Rounds 1, 3, 5)
Choose and score the required number of Crown's Requests
29
Convert Fields (Rounds 2, 4)
Place conversion tiles on empty convertible Fields