1
Play three periods
Complete periods A, B, and C, each with preparation, three rounds, Notre Dame scoring, and reset
2
Shuffle brown person cards
Shuffle the 6 brown cards and stack facedown
3
Shuffle action cards
Each player shuffles their 9 action cards facedown
4
Reveal brown cards
Draw and display 2 brown person cards, covering previous ones
5
Reveal grey card
Draw and display 1 grey person card from current period's stack
6
Draft cards
Draw your top 3 action cards, keep 1, pass 2 left facedown
7
Continue draft
From 2 cards received, keep 1, pass 1 left facedown
8
First card play
Once around from first player, each player discards 1 card face-up and executes its action
9
Second card play
Once around again, discard 2 cards face-up (concealing bottom one), play the top card
10
Cloister school
Move 1 IM from cache to sector; move IMs from supply to cache equal to influence there
11
Bank
Move 1 IM from cache to sector; take coins from supply equal to influence there
12
Residence
Move 1 IM from cache to sector; take prestige equal to influence there
13
Carriage house
Move 1 IM from cache to sector; move carriage up to influence number of markets, collecting permitted messages
14
Hotel
Move 1 IM from cache to sector; choose one benefit (IM to cache, coin, or kill rat); with 3-4 influence gain a second benefit
15
Trusted friend
Move TF to different sector and activate it as if its card was played with IM moved there
16
Park
Move 1 IM from cache to sector; kill a rat; gain +1 prestige per 2 influence whenever gaining prestige
17
Hospital
Move 1 IM from cache to sector; kill a rat; additionally kills rats equal to influence at round end
18
Notre Dame
Donate 1/2/3 coins for 1/3/6 prestige and move 1 IM to Notre Dame sector; or play and do nothing
19
Hire a person
Optionally pay 1 coin to hire 1 displayed person card for its benefit (any player may hire any card)
20
Adjust rat count
Move rat marker up by rats on person cards minus hospital influence (minimum 0)
21
Suffer rat overflow
If exceeding 9, stay at 9, lose 2 prestige, move 1 IM from highest-influence sector to supply
22
Pass first player
Give bellringer to player on left
23
Calculate prestige share
Divide Notre Dame prestige (8/10/12 for 3/4/5 players) by total influence there, round down
24
Distribute prestige
Each IM in Notre Dame earns its player the calculated prestige
25
Return influence markers
Move all IMs from Notre Dame to their owners' supplies
26
Reclaim action cards
Sort and return all action cards to their respective players