1
Purchase units
Pay the rubium cost listed on your player board for each unit you wish to buy
2
Place purchased units
Put each purchased unit on any of your three home-base spaces
3
Play Deployment Phase Energize cards
These cards can only be played during this phase
4
Move your units
Each unit can move one space (hex) during this phase
5
Stop when encountering enemies
When a unit moves into a space with enemy units, it must stop there
6
Follow movement restrictions
Some units cannot enter certain terrain types as noted on the player board
7
Retreat from contested spaces
Units that began the turn in a contested space may retreat
8
Use special movement abilities
Units like Rock Striders can move more than one space but cannot move through enemy-occupied spaces
9
Use Dragon Breath ability
At the end of movement, if you have a Rubium Dragon in a space you control, it can breathe plasma into an adjacent space
10
Reveal exploration tokens
Flip face-up any Exploration token where your unit ended movement
11
Gain discovered units
If the token shows a unit, take that unit from your supply and place it on that space
12
Reveal mines
If the token shows a mine, leave it face-up on that space
13
Handle combination tokens
If the token shows both a unit and mine, place the unit and leave the token as a mine
14
Conduct battles
Fight one round of battle in each contested space where you have units
15
Choose battle sequence
If multiple battles exist, you choose the order to resolve them
16
Select defender
When multiple opponents have units in a space, choose one to be the defender
17
Follow Battle Order
Units attack from right to left on the player board: Rubium Dragons first, then Lava Leapers, Rock Striders, Crystallines, Fungoids, and Humans last
18
Roll attacks simultaneously
Both attacker and defender roll for all units of the current type at the same time
19
Assign casualties
For each successful hit, the opponent chooses one of their units to remove from the space
20
End the battle round
After all unit types have attacked, the battle ends for this turn even if both players have units remaining
21
Determine battle results
You win if you eliminate all defender's units; you lose if all your units are destroyed
22
Collect mine income
For each space you control with a mine, gain rubium equal to the mine's number
23
Draw Secret Mission card
Draw 1 Secret Mission card and keep it secret in your hand
24
Draw Energize cards for Monolith control
If you control the Monolith, draw 2 Energize cards
25
Play Energize battle cards
These may be played during battle when the card text allows
26
Play Mission and Secret Mission cards
These can only be played on your turn when you accomplish the goal
27
Discard for rubium
You may discard Energize and Secret Mission cards from your hand anytime during your turn to gain 1 rubium per card