1
Round structure
Each round consists of 4 turns: Player turn - Automa turn - Player turn - Automa turn
2
Human player first
Human player always takes the first turn each round
3
Select action tile
Pick any of the action tiles to perform both the action and bonus action on that tile
4
Second turn selection
In your second turn, choose from the yet unused tiles
5
Automa action selection
For Automa turns, pick up unused action tiles and select one at random
6
Gain credit
Receive 1 credit
7
Chart goals
Draw 3 goals and keep one of them (priority changes not used)
8
Bonus - Collect goal
Pick one Goal tile from the pile and put it on Automa's stockpile mat (worth 3 VPs at game end)
9
Action
No normal action
10
Draw planets
Draw 7 planets and pick 2 of them, then follow Automa rules
11
Action - Random planet
Pick one random planet from the bag and put it unexplored on Automa's mat
12
Bonus - Select best planet
Draw 3 random planets, pick the highest VP value, discard the rest, then place on mat following the same limit rules
13
Overflow planets
Planets returned due to exceeding 9 planet limit go to stockpile mat (worth 3 VPs each at game end)
14
Action - Build development
If Automa has at least 1 credit, remove 1 credit and draw the first development tile from the face-down pile to build (powers ignored, only VP value counts)
15
Bonus - Free development
Draw the first development tile from the pile and build it
16
Bonus - Gain colonist
Take one colonist from the supply and put it on Automa's home planet
17
Action - Explore planet
If Automa has at least 1 credit and at least 1 unexplored planet, flip the highest VP unexplored planet to explored and pay 1 credit
18
Check colonist supply
If fewer than 5 colonists remain in supply, the game ends this round
19
Action - Produce good
Put 1 good on Automa's stockpile mat (type not relevant)
20
Bonus - Produce and earn
Put 1 good on stockpile mat, then take 1 credit
21
Bonus - Gain VP
Put 1 VP from the supply on Automa's mat
22
Action - Convert goods
Automa gains VPs equal to goods on stockpile mat, then remove one good to supply