How to Play

Mille Fiori

2-4 players 60-90 min 7.4 Board Game Geek Rating

Players are glass manufacturers competing across five production areas: workshops, residences, townspeople, trade shops, and harbor. Using card drafting, each player selects cards from a hand of five, then plays them to place tokens and score points through various area-specific mechanics. Bonus cards and end-game bonuses provide additional scoring opportunities. Highest score wins.

Published 2021

Mille Fiori

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Lay out the board
Place the playing board in the middle of the table
2
Prepare the Doge card
Find and remove the Doge card from the pack, setting it aside
3
Create the draw pile
Shuffle the remaining cards and place them face down next to the playing board
4
Set out face-up cards
Turn over cards based on player count and place them face up next to the board
5
Choose player colors
Each player selects a color and takes their matching components
6
Distribute diamonds
Take 30 diamonds in your color, place 27 in front of you as your personal supply, and return 3 to the box
7
Position ships
Place your ship on the starting space of the trade route
8
Set score markers
Place your score marker on space 0 (100) of the scoring track
9
Determine starting player
The player with the fullest glass becomes starting player and takes the Doge card

On Your Turn

What you can do during your turn.

1
Deal cards
The starting player deals 5 cards face down to each player at the start of each round
2
Select and pass cards
Pick up your cards, select 1 card to keep, and place remaining cards face down in front of your left-hand neighbor
3
Play cards in order
Beginning with the starting player, each player plays their chosen card face up
4
Repeat selection process
After all players have played, pick up cards in front of you, select 1, pass the rest left, then play again starting with the starting player
5
Handle final card
When only 1 card remains, do not pass it; place it face up next to the board after all players finish their last turns
6
End the round
The starting player passes the Doge card clockwise to the next player, who begins a new round
7
Special 2-player rule
Play only 3 out of 5 cards each round, placing the last 2 cards face up next to the board
8
Place a diamond
Put 1 of your diamonds on an empty space matching the color of your played card
9
Score points
Immediately earn points and move your score marker forward on the scoring track
10
Collect bonuses
Earn any applicable point bonuses and/or extra cards
11
Discard the card
Place your played card face up on the discard pile
12
Place on matching symbol
Put your diamond on any empty space showing the same symbol as your card (Quartz, Ash, Lime, or Pigments)
13
Score for connections
Earn 1 point for the space filled plus 1 point for each of your connected diamonds
14
Double for pigments
Earn 2 points per space if filling a pigment space
15
Claim diversity bonus
When you have filled all 4 different raw materials, place a diamond on the highest available bonus space and score those points (once per game)
16
Earn extra card
When you fill the third and last space around a bonus symbol, immediately play 1 extra card from the face-up cards
17
Fill spaces sequentially
Place your diamond on the next empty space in line, starting from the arrow and progressing in arrow direction; you cannot skip spaces
18
Score space value
Earn the number of points shown on the space you filled
19
Score connected diamonds
If your new diamond connects to other diamonds of your color, also earn points for all connected diamonds
20
Claim number bonus
When you have filled spaces showing 4 different numbers, place a diamond on the highest available bonus space (once per game)
21
Earn extra cards
Play an extra card when you fill spaces with 3 different numbers, and again when you fill spaces with 5 different numbers
22
Choose within pyramid
Place your diamond on any empty space in the matching colored pyramid (Nobili or Populi), regardless of the card's specific symbol
23
Build from bottom up
You may only place in the next level up if both spaces directly below are already filled
24
Score by level
Earn 1 point for bottom level, 3 points for second level, 6 points for third level
25
Double for symbol match
If the space matches your card's symbol, receive double points
26
Score triangles for all
When your diamond completes a triangle, all players with diamonds in that triangle earn points (1 per bottom diamond, 3 per second-level diamond); these bonus points are never doubled
27
Claim symbol bonus
When you fill all 3 different symbols in a pyramid, place a diamond on the highest available bonus space (once per pyramid)
28
Earn extra card
When filling any space in the top row of a pyramid, immediately play 1 extra card
29
Place on matching commodity
Put your diamond on any empty space showing the card's symbol (Glasses, Carafes, Jewelry, or Swans)
30
Calculate commodity value
Count all filled spaces of that commodity type, regardless of which player filled them
31
Score all players
Every player with diamonds on that commodity earns points equal to the commodity value multiplied by their number of diamonds on it
32
Claim diversity bonus
When you have filled all 4 different commodities, place a diamond on the highest available bonus space (once per game)
33
Earn extra card for good deals
If after placing your diamond, any opponent has more diamonds on that commodity than you, immediately play 1 extra card
34
Place on any ship space
Put your diamond on any empty ship space
35
Move your ship
Advance your ship on the trade route the number of spaces shown on your card
36
Score completed fleets
When all 3 spaces in a fleet line are filled, score based on filled commodity spaces in that same line
37
Score trade route spaces
When landing on a numbered space, earn that many points; you do not score for spaces passed over
38
Earn extra card on bonus spaces
When landing on a bonus symbol space, immediately play 1 extra card
39
Handle the last space
On the final trade route space, earn points and an extra card; you cannot move beyond it and forfeit remaining moves
40
Use any card for movement
Instead of placing a diamond, use any card to move your ship forward on the trade route by the number shown (1-5)
41
Cannot place ship diamonds
This alternative move does not allow placing diamonds on ship spaces
42
Score normally
Earn points or extra cards for landing on numbered or bonus spaces
43
Note card removal
Using a card this way removes it from the game, preventing complete filling of that area
44
Select from face-up cards
When earning an extra card, choose 1 card from those face up next to the board
45
Play immediately
Use the extra card exactly as if played from your hand, placing a diamond and scoring
46
Chain multiple extras
You can perform multiple turns in sequence if extra cards trigger additional bonuses
47
No cards available
If no face-up cards exist, you cannot play an extra card

Winning

How to claim victory.

1
End by deck depletion
The game ends at the conclusion of the round in which the draw pile is exhausted
2
End by diamond depletion
The game ends when any player places their last diamond; all other players who haven't played their selected card may still take their turn
3
Use reserve diamonds
If you place your last diamond but earn extra cards, you may use the 3 diamonds returned to the box at setup
4
Determine the winner
The player with the most points wins
5
Resolve ties
In case of a tie, all tied players share the victory as the most successful glass dynasties

watch & Learn

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Aprende a Jugar MILLE FIORI - Tutorial, Rondas de Ejemplo y Comentarios

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