How to Play

Luna

1-4 players 60-100 min 7.3 Board Game Geek Rating

In LUNA, players lead religious Orders competing for the Moon Priestess's favor to choose her successor. Using worker movement mechanics, players strategically relocate their novices across seven islands each round, building shrines, serving at temples, and participating in ceremonies. Success requires careful positioning and timing to maximize influence points over six rounds.

Published 2010

Luna

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Distribute player components
Each player receives 5 influence points, all components of their color, and places the Overview sheet in front of them
2
Select start player
Randomly choose a start player and give them the start player figure
3
Assemble Temple Island
Construct the Temple Island by connecting the 5 frame pieces together
4
Place Temple boards
Beginning at the Temple Gate, place a number of randomly selected Temple boards equal to the number of players face-up within the frame; place remaining boards face-down in vacant spaces
5
Remove unused Temple tiles
Remove all Temple tiles from play that do not match colors of Temple boards in use
6
Distribute starting Temple tiles
Randomly distribute tiles numbered 1-4 (if not removed) among players
7
Arrange path tiles
Place remaining Temple tiles and Guard tiles on the path around the Temple
8
Position Guard of Temple
Place the Guard of the Temple figure on the Guard tile of value "6"
9
Stack Time tokens
Pile up 4 Time tokens (burning candle side up) in the Meditation Room with "1" on bottom; remove top token in 2-player games
10
Create Council stack
Beginning with start player, players stack their Member of the Council piece on the first space of the Council of Priests
11
Prepare influence tokens
Put the influence point coins on the board
12
Arrange Holy Isles
Randomly place the 7 Holy Isle tiles around the Temple Island
13
Place Favor tokens
Place a number of matching Favor tokens equal to player count on each Holy Isle
14
Select Moon Priestess figure
Use value "5" for 2-3 players; use value "6" for 4 players
15
Distribute special figures
Place the Moon Priestess, Master Builder, and Apostate figures on Holy Isles of your choice
16
Place starting Shrines
Beginning with start player, each player places one Shrine on a different Holy Isle (not Herbal Isle in 2-player games)
17
Place starting Novices
Players take turns placing 4 sets of 2 Novices on Isles where they have no pieces yet
18
Collect starting Favors
Each player receives one Favor token from each of the two Isles where they placed nothing

On Your Turn

What you can do during your turn.

1
Take one action
Beginning with start player and continuing clockwise, each player performs a single action on their turn
2
Manage Novice status
Novices on Holy Isles are active; after taking actions, place involved Novices next to the Isle as inactive
3
Return used Favor tokens
When using a Favor token, return it to its matching Isle; you may only hold one of each type
4
Priest's Favor
Use 2 Novices on one Holy Isle to gain that Isle's Favor token (1 Novice if you own a Shrine there)
5
Recruit
Use 2 Novices on one Holy Isle to place an additional Novice from your supply next to that Isle; all 3 become inactive
6
Shrine
Return a Shrine Favor token and use 2 Novices on the Isle with the Master Builder to build a Shrine there
7
Herbs
Return an Herbal Favor token to reactivate 1-2 inactive Novices on one Holy Isle (not usable on Herbal Isle)
8
Journey
Move any number of active Novices to any number of Holy Isles; they become inactive
9
Tide
Return a Tidal Favor token to move any number of active or inactive Novices from any Isles and/or Landing Stage to any Holy Isles; they become/remain inactive
10
Sailboat
Return a Sailboat Favor token to move 1-2 Novices from one Holy Isle or Landing Stage to another Holy Isle; they remain active
11
Promotion
Use 2 Novices from one Holy Isle to claim a free, approved Temple tile matching that Isle's symbol (1 Novice with Shrine); place first Novice on tile, deactivate second
12
Sanctification
Move a claimed, approved Temple tile with its Novice to the matching space inside the Temple
13
Sneak In
A displaced Novice at the Landing Stage may return a Bribery Favor token to enter any vacant Temple tile without displacing others or gaining influence
14
Book
Return a Book of Wisdom Favor token to take a Book from an upright opponent Novice and place it under one of your Novices without a book; lay that Novice down on it
15
Expulsion
Use any number of Novices on the Isle with the Apostate to move him that many Isles clockwise
16
Virtual Novice
Return Novice Favor token to replace one active Novice during an action (cannot replace Temple tile claimer or regain Novice token)
17
Council of Priests
Use any number of Novices from one Isle to move your Council piece up that many seats; place on top of others unless reaching final seat (place at bottom)
18
Meditation
If you don't want to act, flip a Time token; you may still act on future turns
19
Score Moon Priestess
Count active Novices and Shrines on her Isle; highest total gains large printed number, second gets middle number, third gets lowest (4 players only); ties broken by Council position
20
Apply Apostate penalty
Count all Novices (active and inactive) on his Isle; each player loses influence equal to their count plus one
21
Score Temple presence
Gain 1 influence per Novice in Temple; gain 1 additional influence per Novice on a Book of Wisdom
22
Reactivate Novices
Place all inactive Novices back on their Isles
23
Stand Temple Novices
All Novices in Temple are stood upright again
24
Move Moon Priestess and Master Builder
Both move clockwise a number of Isles equal to the large printed number
25
Move Apostate
Moves clockwise to the next Isle containing at least one Novice
26
Advance Guard
Guard moves to next Guard tile; remove previous Guard tile from play
27
Reset Time tokens
Restack Time tokens as during setup

Winning

How to claim victory.

1
Play six rounds
The game takes place over exactly 6 rounds, ending after the 6th Scoring Phase
2
Score Shrines
Each Shrine you own is worth 4 influence points
3
Score leftover Favors
Each unused Favor token is worth 1 influence point
4
Score Council position
Gain influence points according to your position in the Council of Priests
5
Calculate final score
Sum all influence points accumulated throughout the game
6
Determine winner
The player with the most influence points wins; their Order will provide the next Moon Priestess
7
Break ties
Ties are resolved by position in the Council of Priests (farthest advanced wins; if tied, topmost piece wins)

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FULL rules

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