1
Take one action
Beginning with start player and continuing clockwise, each player performs a single action on their turn
2
Manage Novice status
Novices on Holy Isles are active; after taking actions, place involved Novices next to the Isle as inactive
3
Return used Favor tokens
When using a Favor token, return it to its matching Isle; you may only hold one of each type
4
Priest's Favor
Use 2 Novices on one Holy Isle to gain that Isle's Favor token (1 Novice if you own a Shrine there)
5
Recruit
Use 2 Novices on one Holy Isle to place an additional Novice from your supply next to that Isle; all 3 become inactive
6
Shrine
Return a Shrine Favor token and use 2 Novices on the Isle with the Master Builder to build a Shrine there
7
Herbs
Return an Herbal Favor token to reactivate 1-2 inactive Novices on one Holy Isle (not usable on Herbal Isle)
8
Journey
Move any number of active Novices to any number of Holy Isles; they become inactive
9
Tide
Return a Tidal Favor token to move any number of active or inactive Novices from any Isles and/or Landing Stage to any Holy Isles; they become/remain inactive
10
Sailboat
Return a Sailboat Favor token to move 1-2 Novices from one Holy Isle or Landing Stage to another Holy Isle; they remain active
11
Promotion
Use 2 Novices from one Holy Isle to claim a free, approved Temple tile matching that Isle's symbol (1 Novice with Shrine); place first Novice on tile, deactivate second
12
Sanctification
Move a claimed, approved Temple tile with its Novice to the matching space inside the Temple
13
Sneak In
A displaced Novice at the Landing Stage may return a Bribery Favor token to enter any vacant Temple tile without displacing others or gaining influence
14
Book
Return a Book of Wisdom Favor token to take a Book from an upright opponent Novice and place it under one of your Novices without a book; lay that Novice down on it
15
Expulsion
Use any number of Novices on the Isle with the Apostate to move him that many Isles clockwise
16
Virtual Novice
Return Novice Favor token to replace one active Novice during an action (cannot replace Temple tile claimer or regain Novice token)
17
Council of Priests
Use any number of Novices from one Isle to move your Council piece up that many seats; place on top of others unless reaching final seat (place at bottom)
18
Meditation
If you don't want to act, flip a Time token; you may still act on future turns
19
Score Moon Priestess
Count active Novices and Shrines on her Isle; highest total gains large printed number, second gets middle number, third gets lowest (4 players only); ties broken by Council position
20
Apply Apostate penalty
Count all Novices (active and inactive) on his Isle; each player loses influence equal to their count plus one
21
Score Temple presence
Gain 1 influence per Novice in Temple; gain 1 additional influence per Novice on a Book of Wisdom
22
Reactivate Novices
Place all inactive Novices back on their Isles
23
Stand Temple Novices
All Novices in Temple are stood upright again
24
Move Moon Priestess and Master Builder
Both move clockwise a number of Isles equal to the large printed number
25
Move Apostate
Moves clockwise to the next Isle containing at least one Novice
26
Advance Guard
Guard moves to next Guard tile; remove previous Guard tile from play
27
Reset Time tokens
Restack Time tokens as during setup