How to Play

Isle of Skye: From Chieftain to King

2-5 players 30-50 min 7.4 Board Game Geek Rating

Players act as clan chieftains building kingdoms through strategic tile-laying and pricing mechanics. Each turn, you place two tiles with set prices—if others don't buy them, you must purchase at your own asking price. Four randomly selected scoring conditions from sixteen possible tiles create varied gameplay each session. Victory goes to whoever constructs the highest-scoring kingdom, not the wealthiest player.

Published 2015

Isle of Skye: From Chieftain to King

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place the game board
Put the board in the middle of the table, using the front side for 2-4 players or the back side for 5 players
2
Set up scoring tiles
Shuffle the 16 scoring tiles and place one random tile face up on each space marked "A" to "D", returning unused tiles to the box
3
Place the round marker
Put the round marker on the first space of the round track
4
Prepare the coin supply
Place all gold coins next to the game board where all players can reach them
5
Choose player color
Each player selects a color and takes a player screen, castle landscape tile, score token, and discard marker in that color
6
Position score tokens
Place your score token on space "0" of the scoring track
7
Place starting castle
Put your landscape tile with castle face up in front of you as the first tile in your clan territory
8
Determine starting player
The youngest player takes the starting player marker
9
Prepare the tile bag
Put all 73 landscape tiles into the cloth bag and shuffle thoroughly

On Your Turn

What you can do during your turn.

1
Phase 1 - Receive income
Collect 5 gold for your castle plus 1 additional gold for each tile with barrels of whisky connected to your castle via roads
2
Collect catch-up gold
Starting in round 3, receive additional gold for each player ahead of you on the scoring track, with the amount shown on the round track
3
Phase 2 - Draw tiles
Each player draws 3 landscape tiles from the bag and places them face up in front of their player screen
4
Set prices secretly
Behind your screen, assign your discard marker to one tile and place at least 1 coin on each of the other two tiles
5
Reveal choices
Once all players finish, remove screens and place them aside
6
Phase 3 - Discard a tile
Put the tile marked with your discard marker back into the bag, then shuffle the bag
7
Phase 4 - Buy a tile
Starting with the Starting Player and going clockwise, you may buy exactly one tile from another player by paying the assigned gold amount
8
Receive payment as seller
When someone buys your tile, you receive both their payment and take back the gold you assigned to that tile
9
Pass if unable to buy
If you cannot or choose not to buy, you must pass
10
Lose assigned gold
After all players have bought or passed, lose all gold you assigned to tiles still in front of you, returning it to the supply
11
Phase 5 - Build
Add all tiles you received this round to your clan territory
12
Follow placement rules
Each new tile must share an edge with an existing tile, and touching edges must have matching terrain (pasture, mountain, or water)
13
Roads do not need to connect
Road connections are not required when placing tiles
14
Complete areas for bonuses
An area is completed when fully enclosed by different terrain types
15
Return unplaceable tiles
If you cannot legally place a tile, return it to the bag without refund
16
Phase 6 - Score the round
All players receive victory points according to the scoring tiles that apply this round, as indicated on the round track
17
Pass starting player
Give the Starting Player marker to the next player clockwise
18
Advance round marker
The new starting player moves the round token forward one space

Winning

How to claim victory.

1
Play the full game
Complete 6 rounds (or 5 rounds in a 5-player game)
2
Score scroll tiles
After the final round, score victory points for tiles with scrolls in your territory
3
Count sheep scrolls
Receive 1 VP for every 2 sheep
4
Count cattle scrolls
Receive 1 VP per cattle
5
Count whisky scrolls
Receive 1 VP for every 2 tiles with barrels of whisky
6
Count broch scrolls
Receive 1 VP per broch (round tower)
7
Count ship scrolls
Receive 1 VP for every 2 ships
8
Count farm scrolls
Receive 1 VP per farm
9
Count lighthouse scrolls
Receive 1 VP per lighthouse
10
Round down partial points
You do not receive 0.5 VPs; 5 objects of one type equals 2 VPs
11
Double completed area scrolls
If a scroll is in a completed area, receive double the victory points for it
12
Convert remaining gold
Score 1 victory point for every 5 gold you have
13
Determine the winner
The player with the most victory points becomes king of the Isle of Skye
14
Break ties with gold
In case of a tie, the player with the most leftover gold wins

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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