1
Reveal action groups
Shuffle the 7 action cards and place face-down into groups equal to the number of players (as even as possible), then flip face-up
2
Select action group
Player whose person marker is furthest ahead (top to bottom on ties) chooses first, places their dragon on a group, and performs 1 action from that group
3
Pay for duplicate selection
If choosing a group already selected by another player, pay 3 yuan to the bank
4
Skip action option
Instead of selecting an action, take yuan from the bank until you have exactly 3 yuan total
5
Taxes action
Take 1 yuan from supply for each coin symbol on the card plus symbols on your Tax Collectors
6
Build action
Take 1 palace floor from supply per hammer on card plus your Craftsmen symbols; build floors up to 3 maximum per palace
7
Harvest action
Take 1 rice tile from supply per rice sack on card plus symbols on your Farmers
8
Fireworks action
Take 1 fireworks tile from supply per rocket on card plus symbols on your Pyrotechnists
9
Military action
Move 1 space on person track per helmet on card plus symbols on your Warriors
10
Research action
Move 1 space on scoring track per book on card plus symbols on your Scholars
11
Privilege action
Pay 2 yuan for small privilege with 1 dragon, or 7 yuan for large privilege with 2 dragons (one time only)
12
[GW] Building Wall action
Take the bonus on a chosen wall tile, then place it under the first event tile from the left without a wall tile (12 maximum)
13
Play a person card
In person track order, play 1 person card to the discard pile (removed from game)
14
Recruit matching person
Take a matching person tile (younger or older) and place in any palace with available space
15
Advance person marker
Move your person track marker forward spaces equal to the number on the person card played
16
Use wildcard
The wildcard symbol allows you to take any person type
17
Displace existing person
If a palace is full, you may displace a person already there, removing them from the game
18
Decline displacement
If you choose not to displace, remove the new person instead but do not advance on the person track
19
Skip final round
This phase is skipped entirely in the 12th round
20
Resolve current event
Turn the event tile face-down when complete; dismiss persons in turn order when required
21
Peace event
Nothing happens
22
Imperial Tribute event
Pay 4 yuan to supply; for each yuan short, release 1 person (must pay all available yuan first)
23
Drought event
Return 1 rice tile to supply for each inhabited palace; if short, release 1 person from each palace that cannot be supplied
24
Dragon Festival event
Award +6 VP for most fireworks, +3 VP for second most; scoring players return half their fireworks tiles (rounded up); ties for first all receive +6 VP while second still gets +3 VP; 0 fireworks scores 0 VP
25
Mongol Invasion event
Each player gains VP equal to helmet symbols on their Warriors; player(s) with fewest helmets must release 1 person from any palace
26
Contagion event
Players release 3 persons from palaces; for each mortar symbol on Healers, release 1 fewer person
27
Apply decay
After each event, all uninhabited palaces lose 1 floor returned to supply
28
Score palaces
Gain +1 VP for each palace regardless of floors or inhabitants
29
Score Court Ladies
Gain +1 VP for each dragon symbol on the fans of orange Court Ladies
30
Score privileges
Gain +1 VP for each dragon on purchased privileges
31
[GW] Score wall progress
If wall is built to the Mongol event tile, players with 1+ tiles gain +1 VP per tile; if not, players who built fewest tiles release 1 person
32
[SE] Evaluate super event
After the 7th round event, before scoring, resolve the random super event effect