1
Lookout Phase
All players may acquire up to 4 new cards simultaneously
2
Action Phase
Players take turns performing one action at a time, starting with first player
3
Expedition Phase
Ships resolve in queue order to Pillage or Conquer Islands
4
Cleanup Phase
Refresh Workers, unexhaust cards, retrieve pawns, replace Island cards, pass first player marker
5
Set aside current hand
Put any cards already in hand to the side temporarily
6
Draw new cards
Each player draws 4 cards from their Clan deck
7
Keep cards by spending Workers
For each card you wish to keep, Spend 1 Worker to your Clan tile
8
Discard unwanted cards
Place cards you don't keep in your discard pile
9
Retrieve previous hand
Take back the cards you set aside
10
Resolve Storage effects
Gain any Goods from Storage abilities before Action phase begins
11
Build a Location
Pay the building cost shown on a card and place it in your Empire
12
Use a Clan action pawn
Place an unexhausted pawn on an Action tile to perform that action
13
Move your pawn for additional action
Spend 1 Food to move a pawn to an adjacent Action tile, flip to exhausted side, and perform that action
14
Play Boost cards
When declaring an action, play one Boost card matching that action before resolving
15
Raid an opponent
Spend 1 Raze token to exhaust an opponent's unexhausted Action Location
16
Use a Location action
Pay required costs, resolve ability, then exhaust the card by rotating 90 degrees
17
Pass
Once passed, take no more actions this round and cannot be targeted by opponents
18
Resolve Ships in order
Starting from the arrow, each Ship chooses one Island
19
Access Nearby Islands
Ships without Fish can only take face-up Nearby Islands or draw from that deck
20
Access Distant Islands
Ships must have Fish assigned to take any Distant Island
21
Pillage an Island
Take Goods shown in the Pillage space, then discard the Island card
22
Conquer an Island
Must have Raze token assigned; add the Island to your Empire and gain Building Bonus
23
Return components
After resolving, return Ship to supply and discard any assigned Fish/Raze tokens
24
Exhausting cards
Rotate Action Locations 90 degrees right after using them
25
Spending Workers
Place spent Workers on your Clan tile, not the general supply
26
Gold substitution
Gold can replace any single Resource, but Resources cannot substitute for Gold
27
Field upgrades
Slide upgrade cards under existing Fields of matching type; gain only upgrade Goods when built