How to Play

Imperial Settlers

1-4 players 45-90 min 7.3 Board Game Geek Rating

Four civilizations compete to build the strongest empire on newly discovered lands. Players draft and construct buildings using cards, then deploy workers to generate resources and special abilities. Over five rounds, you'll expand territories, trade materials, and attack rivals to accumulate victory points and claim dominance in this strategic civilization-building card game.

Published 2014

Imperial Settlers

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place the scoreboard
Put the Scoreboard in the middle of the table within reach of all players
2
Set the round marker
Place the Round Marker (pink) on the "1" space of the Round Track on the Scoreboard
3
Prepare common cards
Shuffle the 84 Common Cards (blue backs) and place them in the middle of the table
4
Choose factions
Each player chooses a Faction (Romans, Egyptians, Japanese, or Barbarians) and takes all components for that faction
5
Create general supply
Place all Resources (32 Food, 32 Wood, 32 Stone), 24 Gold Tokens, 40 Workers, 18 Raze Tokens (swords), and 4 Defence Tokens (shields) in the middle of the table
6
Select first player
Randomly select the First player who takes the First Player Marker (Man with spade)
7
Draw starting hands
Beginning with the First player clockwise, each player draws 2 cards from the Common deck and 2 cards from their Faction Deck

On Your Turn

What you can do during your turn.

1
Complete four phases
Each round consists of Lookout Phase, Production Phase, Action Phase, and Clean-up Phase in order
2
Draw faction card
Each player draws 1 card from their Faction deck and adds it to their hand
3
Draft common cards (first pick)
Draw Common Cards equal to number of players plus 1, lay face up, then starting with First Player clockwise each player takes one card; discard the remaining card
4
Draft common cards (second pick)
Repeat the draw, then starting with Last Player counter-clockwise each player takes one card; discard the remaining card
5
Collect from faction board
Each player's Faction board produces the depicted Workers, Resources, and Tokens
6
Collect from deals
Each player receives one Good indicated on each Deal card they have made
7
Collect from production locations
Each player receives Goods from Production Locations with the PRODUCTION keyword
8
Handle card draws
When producing Cards, choose to draw from Common or Faction deck; review each before deciding the next
9
Score VP immediately
When producing VPs, advance your Faction Marker on the VP track immediately
10
Limit defence tokens
Each Faction can have at most 1 Defence Token at a time
11
Take turns clockwise
Beginning with First player, each player performs 1 action per turn; continue until all players have passed
12
Select a card
Choose a card from your hand to build; multiple copies of the same Location are allowed and effects stack
13
Pay building cost
Pay the Goods shown in the Build Ribbon (upper left of card) from your personal supply
14
Place the location
Add the Location next to your Faction Board: Production (top row), Feature (middle row), Action (bottom row), Faction cards (left), Common cards (right)
15
Activate new production
A new Production Location immediately produces its Goods
16
Receive building bonus
A new Location with a Building Bonus produces that bonus immediately (once)
17
Select faction card only
Choose a Faction card from your hand (Common cards cannot be used for Deals)
18
Pay food cost
Discard 1 Food
19
Place the deal
Put the card Deal Field Up under the top of your Faction board
20
Gain immediate good
Immediately receive the Good the Deal provides; gain this Good each Production Phase thereafter
21
Raze opponent's location
Choose a Common Location (or Japanese Faction Location) in an opponent's play area who has not Passed
22
Raze from your hand
Select a Common card (or Japanese Faction card) from your hand
23
Choose location
Select an Action Location from your Empire to activate (once per round unless stated otherwise)
24
Pay activation cost
Place the required Goods on the Location; they remain there until end of round as a reminder
25
Use the ability
Receive resources, workers, cards, or VPs as indicated
26
Handle multiple activations
If a Location may be activated twice, you may do so on the same turn or save the second for later; pay the cost each time
27
Exchange workers for goods
Discard 2 Workers to gain 1 Resource of your choice or 1 Card (Common or Faction)
28
Repeat as desired
You may exchange multiple pairs of Workers in one action for various combinations of Resources and Cards
29
End your action phase
You cannot take any further actions this round, including placing Samurai or Defence Tokens
30
Become untargetable
A Player who has Passed cannot be targeted by other players' Actions
31
Place during your turn
At any moment on your turn, place your Defence token onto one Common Location in your Empire as a free action
32
Increase raze cost
The Defence token increases by 1 the number of Raze tokens required to Raze that Location
33
Cannot move once placed
The Defence token stays on that Location for the round; only 1 Defence Token per Location
34
Return when razed
If the Location is Razed, the Defence token returns to general supply
35
Store goods
Use storage abilities on Locations and Faction Boards to store indicated types of Unused Goods
36
Discard unused goods
Return all used Goods, Resources, Workers, Gold, and Tokens you cannot store to general supply (cards are never discarded)
37
Pass first player token
Give the First Player Token to the next player clockwise
38
Advance round marker
Move the Round Marker to the next space; if rounds remain, begin a new round
39
Skip cleanup in round 5
Do not complete Clean-up in the Fifth round as Goods are the tiebreaker
40
Deploy workers as samurai
At any moment during your turn, deploy Workers to Faction Locations as Samurai to protect them
41
Increase raze cost
A Samurai increases by 1 the number of Raze tokens required to Raze that Location
42
Limit one per location
A Japanese Faction Location cannot contain more than 1 Samurai
43
Permanent assignment
Samurai cannot be moved or reclaimed as Workers; they are not discarded during Clean Up
44
Return when razed
When the Location a Samurai occupies is razed, the Samurai returns to general supply
45
Gold substitutes for resources
Gold Tokens can replace any Resource (Wood, Stone, Food) but cannot replace Workers or be exchanged for Resource markers
46
Card drawing choice
When drawing cards, choose Common or Faction deck unless stated otherwise
47
Reshuffle common only
If Common deck runs out, reshuffle discards; Faction decks cannot be reshuffled
48
Card rules override
Card rules take precedence over general rules
49
Locations count themselves
A Location granting Goods based on Location count includes itself in the total

Winning

How to claim victory.

1
End after round 5
The game ends after the Action Phase of the 5th Round
2
Score common buildings
Add 1 VP per Common Building in your Empire
3
Score faction buildings
Add 2 VPs per Faction Building in your Empire
4
Foundations and deals score nothing
Razed Locations (Foundations) and Deals are worth 0 VP
5
Determine winner
The player with the most VPs wins
6
First tiebreaker
If tied, the player with the most Workers and Resources remaining wins
7
Second tiebreaker
If still tied, the player with the most cards in hand wins
8
Shared victory
If still tied, the tied players share the victory

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FULL rules

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