1
Complete four phases
Each round consists of Lookout Phase, Production Phase, Action Phase, and Clean-up Phase in order
2
Draw faction card
Each player draws 1 card from their Faction deck and adds it to their hand
3
Draft common cards (first pick)
Draw Common Cards equal to number of players plus 1, lay face up, then starting with First Player clockwise each player takes one card; discard the remaining card
4
Draft common cards (second pick)
Repeat the draw, then starting with Last Player counter-clockwise each player takes one card; discard the remaining card
5
Collect from faction board
Each player's Faction board produces the depicted Workers, Resources, and Tokens
6
Collect from deals
Each player receives one Good indicated on each Deal card they have made
7
Collect from production locations
Each player receives Goods from Production Locations with the PRODUCTION keyword
8
Handle card draws
When producing Cards, choose to draw from Common or Faction deck; review each before deciding the next
9
Score VP immediately
When producing VPs, advance your Faction Marker on the VP track immediately
10
Limit defence tokens
Each Faction can have at most 1 Defence Token at a time
11
Take turns clockwise
Beginning with First player, each player performs 1 action per turn; continue until all players have passed
12
Select a card
Choose a card from your hand to build; multiple copies of the same Location are allowed and effects stack
13
Pay building cost
Pay the Goods shown in the Build Ribbon (upper left of card) from your personal supply
14
Place the location
Add the Location next to your Faction Board: Production (top row), Feature (middle row), Action (bottom row), Faction cards (left), Common cards (right)
15
Activate new production
A new Production Location immediately produces its Goods
16
Receive building bonus
A new Location with a Building Bonus produces that bonus immediately (once)
17
Select faction card only
Choose a Faction card from your hand (Common cards cannot be used for Deals)
18
Pay food cost
Discard 1 Food
19
Place the deal
Put the card Deal Field Up under the top of your Faction board
20
Gain immediate good
Immediately receive the Good the Deal provides; gain this Good each Production Phase thereafter
21
Raze opponent's location
Choose a Common Location (or Japanese Faction Location) in an opponent's play area who has not Passed
22
Raze from your hand
Select a Common card (or Japanese Faction card) from your hand
23
Choose location
Select an Action Location from your Empire to activate (once per round unless stated otherwise)
24
Pay activation cost
Place the required Goods on the Location; they remain there until end of round as a reminder
25
Use the ability
Receive resources, workers, cards, or VPs as indicated
26
Handle multiple activations
If a Location may be activated twice, you may do so on the same turn or save the second for later; pay the cost each time
27
Exchange workers for goods
Discard 2 Workers to gain 1 Resource of your choice or 1 Card (Common or Faction)
28
Repeat as desired
You may exchange multiple pairs of Workers in one action for various combinations of Resources and Cards
29
End your action phase
You cannot take any further actions this round, including placing Samurai or Defence Tokens
30
Become untargetable
A Player who has Passed cannot be targeted by other players' Actions
31
Place during your turn
At any moment on your turn, place your Defence token onto one Common Location in your Empire as a free action
32
Increase raze cost
The Defence token increases by 1 the number of Raze tokens required to Raze that Location
33
Cannot move once placed
The Defence token stays on that Location for the round; only 1 Defence Token per Location
34
Return when razed
If the Location is Razed, the Defence token returns to general supply
35
Store goods
Use storage abilities on Locations and Faction Boards to store indicated types of Unused Goods
36
Discard unused goods
Return all used Goods, Resources, Workers, Gold, and Tokens you cannot store to general supply (cards are never discarded)
37
Pass first player token
Give the First Player Token to the next player clockwise
38
Advance round marker
Move the Round Marker to the next space; if rounds remain, begin a new round
39
Skip cleanup in round 5
Do not complete Clean-up in the Fifth round as Goods are the tiebreaker
40
Deploy workers as samurai
At any moment during your turn, deploy Workers to Faction Locations as Samurai to protect them
41
Increase raze cost
A Samurai increases by 1 the number of Raze tokens required to Raze that Location
42
Limit one per location
A Japanese Faction Location cannot contain more than 1 Samurai
43
Permanent assignment
Samurai cannot be moved or reclaimed as Workers; they are not discarded during Clean Up
44
Return when razed
When the Location a Samurai occupies is razed, the Samurai returns to general supply
45
Gold substitutes for resources
Gold Tokens can replace any Resource (Wood, Stone, Food) but cannot replace Workers or be exchanged for Resource markers
46
Card drawing choice
When drawing cards, choose Common or Faction deck unless stated otherwise
47
Reshuffle common only
If Common deck runs out, reshuffle discards; Faction decks cannot be reshuffled
48
Card rules override
Card rules take precedence over general rules
49
Locations count themselves
A Location granting Goods based on Location count includes itself in the total