How to Play

Hadrian's Wall

1-6 players 30-60 min 7.9 Board Game Geek Rating

Players assume Roman Generals tasked with constructing milecastles along Hadrian's Wall over six rounds. The main mechanics involve building fortifications and walls, manning defenses, and establishing civilian services while fending off Pictish attacks. Victory comes from accumulating the most renown, piety, valor, and discipline while minimizing disdain to earn the Emperor's favor.

Published 2021

Hadrian's Wall

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Shuffle Fate Cards
Place the Fate Cards into a facedown Draw Pile in the center of the playing area
2
Create Main Supply
Place all Resources and Workers (Soldiers, Builders, Servants, and Civilians) nearby to form the Main Supply
3
Choose Difficulty
Collectively decide on a difficulty level (easy recommended for first games)
4
Distribute Player Components
Give each player 12 Player Cards (matching Roman General backs), 1 Player Board (2 parts), 1 of each Sheet, and a pen or pencil
5
Arrange Player Area
Place the 2 Sheets side-by-side with the Player Board above both Sheets
6
Prepare Player Deck
Each player shuffles their Player Cards and places them in a facedown Draw Pile to the left of their Player Board
7
For 1-2 Players
Shuffle and set aside a Neutral Deck of Player Cards (any 1 set of 12 cards)

On Your Turn

What you can do during your turn.

1
Reveal Fate Card
Turn over the top Fate Card from the Draw Pile and all players take the Workers and Resources pictured on the bottom half
2
Draw Player Cards
Each player draws 2 Player Cards from their personal Draw Pile
3
Select Path Card
Place 1 card facedown above your Player Board as your Path Card for scoring
4
Select Prospect Card
Place the other card facedown to the right of your Player Board as your Prospect Card
5
Reveal Cards
Turn all Path and Prospect Cards faceup simultaneously
6
Tuck Path Cards
Slide revealed Path Cards under Player Boards aligned with the current Year number
7
Gain Prospect Resources
Take any Workers or Resources pictured in the bottom left of your Prospect Card
8
Gain Production Resources
Take 1 Resource per filled circle in Resource Production
9
Gain Hotel Civilians
Take 1 Civilian per filled circle in Hotel
10
Gain Workshop Builders
Take 1 Builder per filled circle in Workshop
11
Gain Road Attributes
Gain 1 Attribute (Renown, Piety, Valour, or Discipline) per filled circle in Road
12
Fill Cohorts
When filling a box with the Cohort icon, immediately fill the left-most unfilled box of any 1 Cohort
13
Mining & Foresting
Return 1 Servant to fill the left-most unfilled box, gaining Resources and increasing Resource Production
14
Wall Guard
Return 1 Soldier or fill a Sword icon in Training Grounds to fill the left-most unfilled box
15
Build Cippi
Return 1 Resource to fill the next available box (requires adjacent Fort section complete)
16
Build Wall
Return 1 Resource to fill the next available box (requires adjacent Fort section complete)
17
Expand Fort
Return 1 Builder or 1 Soldier to fill the next box, increasing Infrastructure
18
Build Medium Granary
Requires 1 Infrastructure; return 1 Servant, 1 Builder, and 1 Resource to unlock center column
19
Build Large Granary
Requires Medium Granary and 5 Infrastructure; return 1 Servant, 1 Builder, and 2 Resources to unlock right column and gain 1 Renown
20
Training Grounds
Return 1 Builder to train (max 1 per Year), filling both Training Grounds and Wall Guard boxes
21
Build Hotels
Build Small (2 Infrastructure) or Large (6 Infrastructure) to gain Civilians each Year
22
Build Workshops
Build Small (3 Infrastructure) or Large (7 Infrastructure) to gain Builders each Year
23
Build Roads
Build Small (4 Infrastructure) or Large (8 Infrastructure) to gain Attributes each Year
24
Use Forum
Return any 2 non-Soldier Workers to gain 1 different non-Soldier Worker (max 1 per Year)
25
Build Landmarks
Requires 15 of a specific Attribute; return 1 Builder and 2 Resources to gain 2 of an indicated Attribute
26
Advance Attribute Tracks
Fill boxes left-to-right when gaining Renown, Piety, Valour, or Discipline, collecting bonuses shown
27
Fill Citizen Tracks
Return 1 Civilian or cover a Citizen icon to fill the left-most box of that Track (Traders, Performers, Priests, Apparitores, or Patricians)
28
Build Precincts
Requires filled Traders boxes; return Workers and Resources to increase Resource Production and gain immediate rewards
29
Build Market
Requires 4 Traders; return 1 Servant, 1 Builder, and 2 Resources to gain 1 Renown and enable trading
30
Purchase Trade Goods
Return 1 Resource to Main Supply or neighbor to purchase a Trade Good from neighbor's Prospect Card or Fate Deck
31
Build Theatre
Requires 1 Performer; return 1 Servant, 1 Builder, and 1 Resource to gain 1 Renown and enable performances
32
Arrange Performances
Return 1 Resource to fill a performance box (max 1 per Year), gaining various rewards
33
Build Ludus Gladiatorious
Requires 3 Performers; return 2 Servants, 1 Builder, and 2 Resources to gain 1 Renown
34
Train Gladiators
Return 1 Servant or 1 Civilian to circle the next available box on 1 Gladiator, increasing their Strength
35
Battle Gladiators
Record Year number in Battle column, reveal Fate Card for Damage (max 1 Battle per Gladiator per Year)
36
Build Gardens
Build Small (4 Priests) or Large (7 Priests) to gain Piety and advance multiple Citizen Tracks
37
Build Temples
Build Small (1 Priest), Medium (3 Priests), or Large (6 Priests) to gain Piety
38
Fill Temples
Return any 1 Worker to fill Temple boxes top-to-bottom by row, gaining Piety every second box and Favour for completing each Temple
39
Build Baths
Requires 3 Apparitores; return 2 Servants, 1 Builder, and 2 Resources to gain 1 Renown
40
Make Bribes
Return 1+ Resources to fill a Baths box and remove 1 Disdain (max 2 Bribes per Year)
41
Build Courthouse
Requires 4 Apparitores; return 2 Servants, 1 Builder, and 2 Resources to gain 1 Renown
42
Pass Rulings
Fill Courthouse boxes to gain or exchange Workers (max 1 Ruling per column per Year)
43
Acquire Diplomats
Requires filled Patricians boxes; return 1 Servant, 1 Soldier, and 2 Resources to gain 1 Valour and 2 Favours assigned to a specific Cohort
44
Send Scouts
Return 1 Soldier to Main Supply or neighbor to fill a Scout box and add a Pattern from any Prospect Card to your Map
45
Return Unused Components
Return all Workers and Resources on Player Boards to Main Supply
46
Reveal Pict Attack
Draw Fate Cards based on current Year and difficulty level
47
Count Attacks
Total arrows shown for each Cohort (left, center, right)
48
Check Defense
Compare filled boxes in each Cohort against attacks on that Cohort
49
Successful Defense
If all attacks are blocked, gain Valour equal to the grey flag number for that Year
50
Failed Defense
Gain 1 Disdain per attack that got through, up to the grey flag number
51
Partial Defense
Gain 1 Disdain per unblocked attack and Valour for the difference to the grey flag number
52
Use Temple Favour
Fill in a circled Favour box to ignore any 1 revealed attack card
53
Use Diplomat Favour
Fill in a circled Favour box to ignore 1 attack card on that Diplomat's assigned Cohort
54
Record Disdain
Circle unused boxes in the Disdain section for each Disdain gained
55
For 1-2 Players
Reveal 1 additional Fate Card during attack for each Resource or Soldier placed on Neutral Prospect Cards that Year

Winning

How to claim victory.

1
Game End Trigger
The game ends after the Pict attack at the end of Year 6
2
Calculate Attribute Points
Count all filled boxes on Renown, Piety, Valour, and Discipline Tracks (each box = 1 VP)
3
Calculate Path Card Points
Score each of your 6 Path Cards based on their conditions (1, 2, or 3 VP each)
4
Calculate Disdain Penalty
Lose VP based on remaining Disdain (circled, unfilled boxes) using the penalty chart
5
Determine Winner
The player with the highest total VP wins and is crowned Legatus Legionis
6
First Tiebreaker
Tied player with the least Disdain wins
7
Second Tiebreaker
Tied player with the most VP from Path Cards wins
8
Final Tiebreaker
If still tied, all tied players share the victory
9
Solo Scoring Targets
Compare final score: 0-39 = Miles, 40-49 = Centurion, 50-59 = Primus Pilus, 60-69 = Praefectus castrorum, 70+ = Legatus legionis

watch & Learn

Let the pros teach you with these top videos.

Hadrian's Wall - Solo Playthrough | Fort 3

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FULL rules

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