1
Play a Character Card
Play 1 Character Card from hand to 1 of 3 piles on Player Board before taking Main Action
2
Take a Main Action
Choose 1 of the 3 Main Actions using Banners of the corresponding color
3
Optionally place a Levite
Before or after Main Action, pay Food cost shown and place Worker from Supply into Levite column; gain the row reward immediately
4
Use Levites for Resources or Banners
Each Levite may either place 1 Resource in Temple/on Altar OR provide 1 additional Red Banner this turn
5
Place Resources in Temple
Pay 1-5 Red Banners per Resource; place Stone, Wood, or Gold (not Cinders) in left-most empty column of chosen row; gain 1VP for Stone/Wood or 2VP for Gold plus row reward
6
Place Resources on Altar
Pay 3 Red Banners to place Wood (move 2 spaces on Altar Track) OR pay 1 Red Banner to place Cinders (move 1 space on Altar Track)
7
Gain Altar Track rewards
Collect all rewards shown below each space moved onto or past
8
Select one Wall or Gate space
You can never focus on more than 1 space per turn
9
Clear rubble
Pay Grey Banners to collect Resources: 1 Banner per Cinders, 2 per Stone/Wood, 3 per Gold; clearing last piece from Wall space gains indicated Blessing
10
Build a Wall
Pay required Grey Banners and Resources; draw 3 Wall Cards, place 1 on the space (resolve immediate effects), put 1 on top of draw pile and 1 on bottom
11
Build a Gate
Pay 3 Grey Banners, 1 Wood, and 2 Stone; place Gate Card on space, collect any Silver on it, place 1 Worker as Gatekeeper, gain printed reward
12
Apply building discounts
Use 3 Grey Banners OR 1 Gold to pay 1 fewer Stone or Wood
13
Gain connection rewards
When Wall connects to Gate (or vice versa), both owners gain rewards shown on Gate; if same player owns both, gain reward once
14
Place a Scribe
Pay required Blue Banners plus Silver or Gold for the row; place Worker on available Scroll Tile; pay 1 Silver to each other player whose Scribe you branch through
15
Gain Row Bonus
First player to place Scribe in top 3 rows gains all Food placed at row's end during setup
16
Move your Tent
Pay Blue Banners (and sometimes 1 Resource for 3-4 spaces) to move Tent 1-4 spaces clockwise; gain each reward crossed over
17
Do both
You may place 1 Scribe and move Tent in either order
18
Trade using Character Card
Use 1 Trade option on the Card played this turn
19
Turn over a Development Tile
Pay Resources shown on top-left to Main Supply; gain reward on green bar; flip tile (worth 2VP at game end)
20
Use 1 Trader
Place 1 Worker from Supply on available Trader space; gain printed effect
21
Use 1 Elder
Place 1 Worker from Supply on available Elder space; gain printed Banners and effects
22
Gain Blessings
When gaining a Blessing, move that Marker 1 space right; completing a set (1 of each color) gains column bonus above left-most Blessing
23
Alternate Blessing gain
If unable to gain a Blessing or Worker, move Tent 1 space instead
24
Draw a Character Card
Draw 1 Card from draw pile to hand if possible
25
Use Farmers and Labourers
Assign remaining Supply Workers as Farmers or Labourers; they immediately produce printed Resources, Food, and Silver
26
Resolve Prophets' Judgment
Gain or lose rewards based on Altar Marker position relative to Prophets (varies by round and Altar Card)
27
Feed Workers
Pay 1 Food per Worker (excluding Levites and those in Main Supply); lose 2VP per unfed Worker
28
Tuck Character Cards
Tuck 1-2 Character Cards from Player Board under Player Aid (1 in Rounds 1 and 3, 2 in Round 2); tucked cards score each Sabbath and provide top Banner permanently
29
Score tucked Character Cards
Gain VP from all tucked cards based on their conditions
30
Move the Prophets
Advance Prophets to positions for next round as shown on Altar Card
31
Pass the Shofar
Give to next player clockwise
32
Retrieve Workers
Return all Traders, Elders, Farmers, and Labourers to player Supplies
33
Altar Leader gains Worker
Player furthest right on Altar Track gains 1 Worker from Main Supply
34
Shuffle remaining Character Cards
Form new draw pile; if Round 2, draw 1 Card to hand