1
Understand round structure
The game is played over 7 Rounds with each player taking 2 Turns per round in order determined by Turn Order Tiles
2
Option to pass
You may postpone remaining Turns until a 2nd Round of Actions; play continues from the player with the next lowest number on their Turn Order Tile until all non-passing players have taken both Turns
3
Take a guest (optional)
If you have an empty Table at the bottom of your Hotel Board, take 1 Guest Card from the display by paying the cost displayed below the Card
4
Use 1 action space (mandatory)
Select 1 Action Space containing at least 1 Die; the Strength of the Action is determined by the number of dice on that space
5
Boost action strength
You may pay 1 Krone to increase the Action Strength by 1
6
Remove die and execute
Remove 1 Die from the Action space, use it to cover the lowest visible number on your Turn Order Tile, then perform that Action
7
Action 1 - Take dishes
For each Action Strength point, take 1 Strudel or 1 Cake, but not more Cake than Strudel
8
Action 2 - Take drinks
For each Action Strength point, take 1 Wine or 1 Coffee, but not more Coffee than Wine
9
Action 3 - Prepare rooms
For each Action Strength point, place any 1 Room Tile from supply vacant-side up on a matching coloured space, orthogonally adjacent to an already placed Room
10
Action 4 - Gain favour and money
For each Action Strength point, either move 1 space forward on the Emperor Track or take 1 Krone
11
Action 5 - Play a staff card
You may pay exactly 1 Staff Card from your hand; for each Action Strength point, the cost printed on the Card is reduced by 1 Krone
12
Action 6 - Imitate a main action
Pay 1 Krone and perform any 1 of the other 5 Main Actions with the Action Strength of this space
13
Additional action - Move resources
You may pay 1 Krone to move up to 3 Resources from your Kitchen to 1 or more of your Guest Cards, placing them on matching icons
14
Additional action - Score objectives
If you meet requirements of an Objective Card, place 1 of your Markers on its highest available VP spot and score that many VP; each player may only place 1 Marker on each Objective Card
15
Additional action - Exhaust staff
Once per round, you may exhaust a Staff Card with the refresh icon
16
Additional action - Move guests to rooms
A guest with a fully completed order may be moved to a matching coloured vacant Room on your Hotel Board
17
Score room groups
Rooms are grouped in Groups of 1-4 same-coloured Rooms on your Hotel Board; as soon as you occupy all Rooms in a Group, gain the bonus according to the number of and colour of the Rooms in the Group, as indicated on the top of your Hotel Board
18
Emperor scoring (rounds 3, 5, and 7)
Each player scores VP equal to the number below their Marker on the Emperor Track, then retreats their Marker the number of spaces indicated above the Round Marker
19
End of round procedure
The Round ends once all players have taken 2 Turns, or no more Dice are left