How to Play

Everdell Farshore

1-4 players 40-80 min 7.8 Board Game Geek Rating

Lead a crew of critter workers through seasonal turns to build a thriving coastal city and explore mysterious ocean waters. Players strategically manage actions to construct buildings and sail for treasures, adapting to changing conditions each season. Victory comes from developing the most prosperous settlement while successfully navigating maritime adventures in this standalone Everdell adventure.

Published 2023

Everdell Farshore

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place the board and lighthouse
Put the game board and Lighthouse in the center of the table
2
Organize resources
Place Driftwood, Seaweed, Seastones, and Mushrooms on their designated spots on the Shoreline
3
Prepare tokens
Place Point tokens and Treasure tokens in separate piles near the board
4
Sort Map tiles by player count
Stack each Map type in ascending order with 2-point Maps on top
5
Set up Island tiles
Shuffle Island tiles face down, randomly select 1 per player, place face up on Island spots, return rest to box
6
Prepare Windrose tiles
Sort into A and B stacks, shuffle each face down, place on their spots, then reveal the top tile of each stack
7
Deal the Bay cards
Shuffle the main deck and place 8 cards face up in the Bay; stack any duplicates by name and refill empty spots
8
Position the deck
Place the face down deck on the left side of the Lighthouse; discard pile forms on the right side
9
Draw starting hands
First player draws 5 cards, second player 6 cards, third player 7 cards, fourth player 8 cards
10
Choose workers
Each player chooses a Worker type and takes 2 workers into their area, places 1 in a Ship at the starting location, and places 3 near the top of the board or on the Lighthouse
11
Distribute Anchor tokens
Give each player 3 Anchor tokens
12
Determine first player
The saltiest player goes first

On Your Turn

What you can do during your turn.

1
Choose one action
You must perform exactly one of three possible actions: Place a Worker, Play a Card, or Prepare for Season
2
Select a location
Place one worker on any unblocked space with a webbed foot symbol or on your own previously played Destination card
3
Shoreline locations
Gain the resources shown on the board; only 1 worker may occupy each location at a time
4
Island locations
Visit for more rewarding resources; only 1 worker at a time; may only visit while Island tile is face up
5
Docks location
Any number of workers allowed; discard up to 3 cards from hand, then gain 1 of any resource for each card discarded
6
Lookout location
Any number of workers allowed; discard any number of cards from hand, then draw up to your hand limit of 8 from deck or Bay
7
Destination cards
Place a worker on your own Red Destination card to activate its ability; maximum 1 worker per card
8
Dunes location
Claim a Map tile if you have the required card types in your city; take the top Map from its stack
9
Pay the cost
Pay the resources shown on the card, then place it face up in your city
10
Card sources
Play cards either from your hand or from the 8 face up cards in the Bay; refill the Bay after playing from it
11
Use Anchor tokens
Play a Critter card for free by placing an Anchor on any un-anchored Construction of matching color in your city
12
Follow card timing sequence
Use card playing ability, pay costs or use Anchor, place card in city, resolve card effect, resolve triggered effects, move Ship if applicable, refill Bay if needed
13
Respect city limit
You have 15 spaces in your city; you cannot play more cards unless stated otherwise
14
Hand limit
Maintain a strict hand limit of 8 cards; you may never draw beyond this limit
15
Unique vs Common cards
You may have multiple Common cards but only one copy of each Unique card
16
Production cards (Green)
Activate immediately when played, and when preparing for spring and autumn
17
Governance cards (Blue)
Activate as described, granting bonuses when playing cards or performing certain actions; do not trigger themselves when played
18
Traveler cards (Tan)
Activate only once, immediately when played
19
Destination cards (Red)
Place a worker to activate; do not activate when played
20
Prosperity cards (Purple)
Worth listed points plus bonus points based on city, Ship, Maps, or Treasures at game end
21
Match Windrose tiles
When you play a card matching one Windrose tile, move your Ship forward 1 space; if matching both tiles, move 2 spaces
22
Collect Treasure
When landing on or passing a Treasure Chest space, take 1 Treasure token from the supply
23
Use Treasure tokens
Spend Treasure as any 1 resource, or keep it for 2 points at game end
24
Track Ship position
Final Ship location determines end-game points; maximum position is 60 points
25
Trigger condition
You may only Prepare for Season if all your workers are deployed and you choose not to (or cannot) play a card
26
Retrieve workers
Return all your workers from the board to your supply
27
Gain new worker
Take 1 new worker from the next Season area
28
Spring bonus
Activate all Green Production cards in your city in any order
29
Summer bonus
Draw 2 cards from the Bay; refill empty spots after drawing both
30
Autumn bonus
Draw 2 cards from deck and/or Bay, and activate all Green Production cards in any order
31
Last player duties for Winds of Change
If you are the last player to prepare for any season, take the top Windrose tiles from both stacks and place them at the bottom, then reveal new tiles
32
Last player duties for High Tide
If you are the last player to prepare for summer, flip over 2 Island tiles of your choice; those Islands cannot be visited for the rest of the game

Winning

How to claim victory.

1
Game end trigger
When you have reached autumn and cannot (or choose not to) perform any more actions, you must pass
2
Passing is permanent
Once passed, you cannot be given cards or resources, your workers remain blocking locations, and you cannot re-enter play
3
Continue until all pass
Other players continue playing until everyone has passed
4
Calculate final score
Add together:
5
Determine winner
The player with the most points wins
6
Tiebreaker sequence
If tied, the player whose Ship moved furthest wins; if still tied, check most Maps, then most Treasures, then most leftover resources; if still tied, players share victory

watch & Learn

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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