1
Collect production
Gain 1 cube for each resource produced on Old World continent; place these on your board's Old World side
2
Feed population
Return food markers to the bank as indicated on the year track
3
Check entertainment
Have 1 stadium on New World by Year 3 start, 2 stadiums by Year 4 start
4
Take penalties
Receive one penalty chip for each missing food or missing stadium (Years 3-4)
5
Select an action group
Choose an action printed on the board from groups 1, 2, 3, or 4; slide an action card face down under the chosen group
6
Advance action marker
Move your marker forward 1 space, paying any required energy costs shown on the track
7
Execute the action
Perform the chosen action's effect
8
Gain resource and infrastructure moves
Take 1 resource of any type (add to either world) and perform 2 infrastructure moves
9
Take infrastructure card
Select from available cards beside the board, add to your hand; slide remaining cards toward arrow and deal a new card to empty space
10
Play infrastructure card
Pay cost in upper left from New World resources; if you meet the pictured requirement, immediately increase production by indicated amount
11
Gain resource and research
Take 1 resource of any type and research a technology
12
Research technology
Choose a column, find lowest undeveloped technology in that column
13
Settle a site
Move population markers and factory tiles from your board's New World side to a New World site on the main board
14
Prefabricate a factory
Pay 1 resource from either board side matching the factory type; take an unused factory tile and place it on your board
15
Clone population
Pay 1 food from New World; take 2 population markers from your supply and place on your board's New World side
16
Build a spaceship
Select a spaceship tile from the row, pay the cost shown (all resources from same world); place ship on that side of your board
17
Build a stadium
Select a stadium from the row, pay the cost shown (all resources from same world); place stadium on that side of your board
18
Perform 2 infrastructure moves
No resource gain but has power level 3
19
Gain resource with up to 3 trades
Take 1 resource, then exchange resources (remove 1 small cube from one side, add 1 small cube to same side) up to 3 times
20
Research technology (power level 4)
Research without gaining a resource
21
Pass
End your actions for the year; you may be forced to pass if out of energy
22
Load Old World ships
Fill ships with items from Old World side only
23
Send ships
Pay energy cost shown on each Old World ship you send
24
Unload ships
For each ship that arrived at New World, take all cards, markers, and tiles and place on your board's New World side
25
Count happy faces
Total happy faces on your stadiums and fully developed technologies
26
Reorder markers
Player with most happy faces goes first; ties resolved in reverse order from previous positions
27
Clear progress track
Move all progress markers to the passing lane before first player advances
28
Calculate power levels
Sum the power levels of all actions played (group numbers 1-4)
29
Advance markers
In turn order, move markers forward by total power level, dividing steps between your two markers as desired
30
Resolve effects
When marker lands on effect space, resolve immediately
31
Cross transitions
When marker crosses a transition, resolve its immediate effects
32
Observe transition restriction
Leading marker cannot be more than 1 transition ahead of trailing marker
33
Compare power level
Check your total power level against numbers on current end-of-year bonus card
34
Gain bonus
If power level exactly matches one number, gain that corresponding bonus
35
Advance year marker
Move to next year space
36
Remove old bonus card
Reveal the next end-of-year bonus card
37
Refresh displays
For infrastructure, spaceships, and stadiums: return item at X to bottom of deck, slide others toward arrows, deal new item to empty space
38
Reset actions
Remove action cards and slide action counter back to starting space