How to Play

Elysium

2-4 players 60-60 min 7.2 Board Game Geek Rating

In Mythic Greece, aspiring demigods compete for Zeus's favor by recruiting heroes, artifacts, and divine powers through set collection mechanics. Players build card combinations to earn gold and victory points, then transfer cards to Elysium to create Legends—sets of matching families or levels. However, cards lose their powers when moved to Elysium, creating strategic tension between immediate benefits and long-term scoring opportunities.

Published 2015

Elysium

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place the Pediment
Randomly pick a side and place the Parthenon top piece on the table
2
Arrange Quest cards
Put the 4 Quests matching your player count in order below the Pediment (use ·· for 2 players or ···/···· for 3-4 players)
3
Position the Steps
Place the Steps below the Quests and set the Epoch Marker on space 1
4
Assign player discs
Pick a start player and give them Disc #1, then assign remaining discs clockwise to other players
5
Distribute player components
Each player receives a player board, 4 gold, 1 column of each color, and VP equal to the number on their disc
6
Establish play areas
The area above your player board is your Domain; the area below is your Elysium
7
Select Families
Choose 5 of the 8 available Families and shuffle their cards together
8
Create the Agora
Draw (3 × number of players) + 1 cards and place them face-up in the middle of the table; remaining cards form the draw pile
9
Setup Apollo (if in play)
Place the Oracle above the Temple and place 4 cards face-up under the Oracle
10
Setup Ares (if in play)
Place all Prestige Points in the common reserve

On Your Turn

What you can do during your turn.

1
Refresh the Agora
Discard any remaining cards from the Agora, then draw (3 × number of players) + 1 cards face-up
2
Refresh the Oracle (Apollo)
Slide any remaining Oracle cards to the Agora, then add 4 new cards face-up to the Oracle
3
Take one card per turn
Either take 1 Quest card or 1 Family card; you must end the phase having taken exactly 3 Family cards and 1 Quest card
4
Check column requirements
You must have columns on your board matching the card's acquisition condition; black requirements are wild (any column works)
5
Discard a column
After taking any card, discard 1 of your columns (does not need to match the card's requirement)
6
Place Quest cards
When taking a Quest (maximum 1 per Epoch), place it to the left of your player board
7
Place Family cards
Put acquired Family cards above your board in your Domain
8
Avoid duplicates
You cannot have 2 identical Family cards in your Domain (duplicates in Domain and Elysium are allowed)
9
Handle forced pass
If the last available card is a Quest you cannot fulfill, pass; once all players pass, take 1 Quest and flip it to the incomplete side
10
Take a Citizen
If the last card is a Family card you cannot acquire, draw the top card from the draw pile and place it face-down in your Domain as a Citizen (wild card for Legends)
11
Use Instantaneous powers
These trigger immediately and only when you first take the card
12
Use Permanent powers
These remain active as long as the card is in your Domain
13
Use Activate powers
These may be activated once per Epoch; turn the card sideways after use
14
Use Eleusis powers
You may only activate these if you have at least 1 other Eleusis card in your Domain
15
Use Trigger powers
These can be used once per game; place a Trigger ring on the card when acquired and remove it when used
16
Reassign turn order
Reallocate player order discs based on Quest card numbers; incomplete Quests receive the highest number
17
Collect Quest rewards
All players receive VP and gold shown on their Quest card
18
Transfer cards
Following the new turn order, transfer cards from Domain to Elysium; the number allowed equals the Lyre symbol on your Quest
19
Pay transfer costs
Pay gold equal to each card's Level (1-3) when transferring
20
Use Legend powers
These can be used once per Phase III while the card is in your Domain
21
Build Level Legends
Include only cards of the same Level but different Families; maximum 5 cards
22
Build Family Legends
Include only cards of the same Family but different Levels; maximum 3 cards
23
Add Citizens to Legends
Citizens can only be added to Legends with at least 2 cards; cost equals the Level being replaced
24
Claim Family Legend bonus
First player to complete a Family Legend takes the highest remaining Bonus tile for that Family
25
Claim Level Legend bonus
First player with a Level Legend containing at least 2 cards at each of the 3 Levels takes the Level Bonus tile; players with more cards (up to 5) can steal it
26
Reset columns
Return all 4 columns to your player board
27
Straighten cards
Turn all sideways Activate cards upright in your Domain
28
Advance the Epoch
Move the Epoch marker 1 space and begin the next Epoch with Phase I

Winning

How to claim victory.

1
End the game
The game ends at the conclusion of the 5th Epoch
2
Remove incomplete cards
Discard all cards remaining in players' Domains and all single cards in players' Elysiums
3
Score Chronos Powers
Add VP from Chronos powers using "=" for Family Legends and "≠" for Level Legends
4
Score Family Legends
Earn 3 VP for 2 cards or 6 VP for 3 cards in a Family Legend
5
Score Level Legends
Earn 2 VP for 2 cards, 4 VP for 3 cards, 8 VP for 4 cards, or 12 VP for 5 cards in a Level Legend
6
Score Ares Prestige Points
Most PP = 16 VP, second = 8 VP, third = 4 VP, fourth = 2 VP; ties split the sum of tied positions; no PP = 0 VP
7
Deduct Citizen penalties
Lose 2 VP for each Citizen in your Legends
8
Determine the winner
Most VP wins; ties are broken by most gold

watch & Learn

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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