How to Play

Dungeons & Dragons: The Legend of Drizzt Board Game

1-5 players 60-60 min 7.2 Board Game Geek Rating

This cooperative D&D adventure accommodates 1-5 players exploring dynamically built dungeons through tile placement. Players control pre-made characters, encounter enemies via card draws, and resolve actions with D20 rolls. Multiple scenarios offer varied objectives like escaping danger, rescuing allies, or defeating major threats. Success requires teamwork as all players win or lose together.

Published 2011

Dungeons & Dragons: The Legend of Drizzt Board Game

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Determine Adventure Tier
Start the first adventure at Tier 0 unless players choose a higher difficulty level
2
Prepare Monster Deck
Use Starting Deck (cards up to 100) for Tier 0, or All Monsters for Tier 1+, removing monsters below XP 2 at Tier 4 and 6
3
Prepare Encounter Deck
Use Starting Deck (cards up to 100) for Tier 0, All Encounters for odd Tiers, or Advanced Deck only (cards from 101) for even Tiers 2+
4
Set Monster Cards Per Tile
Place 1 monster per black/white triangle tile at Tier 0-1, scaling up to 3 black and 4 white triangle monsters at Tier 5-6
5
Build Treasure Deck
Include only Blessings, Fortunes, and single-use Items (Cure Potion, Flask of Oil); remove Field Promotion from the game
6
Create Gear Deck
Place all remaining Treasure Items not in the Treasure Deck into a separate Gear Deck
7
Assign Starting Awards
Give the team only 1 Healing Surge (shared for solo/cooperative) and no random Treasure items unless specified
8
Handle Jarlaxle's Special Start
Draw two cards from the Gear Deck and choose one as a Personal Item kept for the entire campaign
9
Set Up Allies
Include specified Ally cards and figures as indicated by the specific adventure being played

On Your Turn

What you can do during your turn.

1
Take Hero Actions
Move and use powers according to standard rules, but heroes cannot level up during the adventure
2
Collect Experience
Place defeated monster XP into the Heroes' Experience Pile for later use
3
Cancel Encounters with XP
Spend 5 XP from the Experience Pile to cancel one encounter card
4
Draw Monster Cards
When placing new tiles, draw the number of monster cards indicated by the current Tier based on triangle color
5
Use Treasure Tokens (Optional Rule)
Convert every 5 XP into a Treasure Token worth 250 GP; reveal token back when cancelling encounters
6
Handle Ally Defeats
When allies defeat monsters, the team receives neither experience nor treasures

Winning

How to claim victory.

1
Complete Adventure Objectives
Fulfill the victory conditions specified in each adventure scenario
2
Increase Tier After Victory
Advance the Adventure Tier by 1 after winning, or by 2 if no Healing Surges were spent
3
Gain New Gear
Draw a random item from the Gear Deck and add it to the Treasure Deck after winning a cooperative adventure
4
Perform Town Actions Between Adventures
Execute actions in order: Swap Powers, Sell Items for half value, Trade within team, Level Up for 1000 GP, Buy Advancement Tokens, Buy Items from 2 Gear Deck draws
5
Purchase Advancement Tokens
Roll D20 to determine two available skill types; buy at prices scaling from 400-1200 GP based on number already owned
6
Track Player's Experience
Calculate total as sum of Personal Items value, Skill Tokens (at lowest category value), Level 2 progression (1000 GP), and Drizzt bonus (750 GP)
7
Win Team Adventures
The first team to fulfill victory conditions draws 2 items from Gear Deck and keeps one as a Personal Item
8
Complete Campaign
Progress through all campaign adventures, ending with Passage to Dawn (adventure 8) as the epilogue

watch & Learn

Let the pros teach you with these top videos.

Legend of Drizzt (WoTC) Review & How to Play

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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