2
Advance Game Turn token one space
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Turn 1
Two players nearest Storm Start dial numbers (0-20 total) on Combat Wheels; move Storm that many sectors counter-clockwise (no losses Turn 1)
4
Subsequent turns
Reveal Storm card, move Storm that many sectors counter-clockwise
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Troops on Sand terrain in Storm's path go to Tanks; Spice in Storm's path returns to Bank
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Place new face-down Storm card for next turn
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Distribute bonuses (Ornithopters, Harvesters, Carryalls, Smugglers) to qualifying Stronghold controllers
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First Player is whoever's Player Dot is next approached by Storm
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Draw Spice cards into two discard piles until a Territory card is drawn for each
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Place indicated Spice on Territory's Spice Blow icon (none if under Storm)
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Shai-Hulud cards trigger Nexus Round
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*2a. Nexus Round (when Shai-Hulud drawn)**
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Players may form or break Alliances (max 2 Factions per Alliance; 3 if all agree at game start)
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Worm devours all troops and Spice in the previously drawn Territory
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Continue drawing until Territory card drawn
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Players with 0 Spice may claim CHOAM Charity (2 Spice from Bank)
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Deal face-down Treachery Cards equal to number of players allowed to bid (hand limit
4 cards, 8 for Harkonnen)
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Starting with First Player, auction cards one at a time; highest bidder pays Emperor (or Spice Bank if Emperor wins)
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Auction ends when all cards sold or one card receives no bids
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Each player may revive up to 3 troops from Tanks (costs vary by Faction
0-2 Spice per troop)
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May revive 1 face-up Leader by paying their Strength value (Leaders flip face-up when all 5 are/have been in Tanks)
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Shipment Phase:
Make one shipment from Reserves to board (1 Spice per troop to Stronghold, 2 Spice elsewhere; paid to Guild or Spice Bank)
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Cannot ship into Storm-covered sectors
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Cannot enter Stronghold with 2 other players' non-Co-Existing troops
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Manoeuvre Phase:
Move one group of troops to one adjacent Territory
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Cannot move into/out of/through Storm-covered sectors
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Fremen move up to 2 Territories; players with Ornithopters bonus move up to 3
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Battles occur in all Disputed Territories (more than one player's non-Co-Existing troops)
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First Player is Aggressor, chooses battle order; then proceeds in Player Dot order
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Choose Battle Plan secretly:
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*7. Collection Round**
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Players collect 2 Spice per troop in Territories with Spice (3 with Harvesters bonus)
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Carryalls bonus
+2 Spice from Bank per bonus controlled
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Smugglers bonus
+1 Spice from Bank
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Return all Leaders to player reserves
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Collect any Spice Bribes placed in front of screen
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Check for victory conditions