How to Play

Dice Throne: Season One

2-6 players 20-40 min 7.5 Board Game Geek Rating

In Dice Throne, players choose unique heroes and battle using custom five-dice sets and tactical cards. Roll dice to trigger attacks and abilities, then spend earned combat points on upgrade cards that enhance heroes or manipulate dice. Victory comes from reducing opponents to zero health in this fast-paced combat game.

Published 2018

Dice Throne: Season One

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place hero components
Each player should place all of their chosen hero's components in front of them including Hero Board, Hero Leaflet, Tokens, Health Dial, CP Dial, Deck, and Dice
2
Stack tokens
Stack your Status Effect and Companion tokens on your leaflet in their associated places
3
Set starting health
Set your Health Dial to 50 for a 1v1 game
4
Set starting CP
Set your Combat Points Dial to 2
5
Create your deck
Shuffle your cards to create a deck
6
Draw starting hand
Draw the top 4 cards from your deck as your starting hand
7
Determine start player
Roll 1 die; the player who rolls the highest number goes first
8
Complete additional setup
Some heroes require unique setup steps located on the back of their Hero Leaflet

On Your Turn

What you can do during your turn.

1
Resolve maintenance effects
Determine if any Status Effects or abilities activate during your Upkeep Phase and resolve them
2
Choose resolution order
If there are multiple effects, the Active Player chooses the order of resolution
3
Apply accumulated effects
All damage and/or healing effects are accumulated and applied simultaneously at the conclusion of the phase
4
Skip if start player's first turn
The Start Player must skip their first Income Phase
5
Gain CP
Increase your CP Dial by 1 (skip if already at maximum 15 CP)
6
Draw a card
Draw 1 card from the top of your deck and add it to your hand
7
Reshuffle if needed
If your deck is empty, shuffle your Discard Pile to create a new deck first
8
Sell any card
Place 1 card from your hand onto your Discard Pile and increase your CP Dial by 1
9
Play Main Phase Action cards
Reduce your CP Dial by the cost shown, perform the described action, then place the card onto your Discard Pile
10
Play Hero Upgrade cards
Reduce your CP Dial by the cost shown and place the card onto the correspondingly named space on your Hero Board
11
Roll your dice
Roll all 5 of your dice up to 3 times, choosing which dice to reroll each time
12
Announce your ability
When satisfied with your roll, announce the Offensive Ability you intend to Activate or announce you are not activating one
13
Respond to dice alterations
If any player alters your dice, you may announce a different Offensive Ability or return to rerolling with remaining rerolls
14
Activate the ability
Determine variable effects and resolve any effects that do not require a target
15
Play Roll Phase Action cards
Any player may play Roll Phase Action cards during this phase
16
Skip in 1v1 games
This phase is skipped when playing with only 2 players
17
Roll for target in 2v2
Roll 1 die to determine which opponent you target
18
Resolve non-damage effects
Resolve any effects from the Offensive Ability that require a target and are not damage related
19
Activate Defensive Ability
If the Attack's damage type is defendable, the Defender may activate their Defensive Ability
20
Roll defense dice
Defender rolls the indicated number of dice shown on their Defensive Ability
21
Resolve defender effects
Based on dice results, the Defender resolves all non-damage effects
22
Final opportunity for cards
Any player may spend Status Effects or play cards one last time
23
Apply all damage simultaneously
All damage, prevention, and healing effects are accumulated and applied at the conclusion of the Roll Phase
24
Repeat Main Phase options
Identical to Main Phase (1); sell cards, play Action cards, or play Hero Upgrade cards
25
Reduce hand size
Sell cards from your hand until you have 6 or fewer cards
26
Gain CP for sold cards
Increase your CP Dial by 1 for each card sold

Winning

How to claim victory.

1
Reduce opponent to zero health
The moment a player's health is reduced to 0, they have been defeated
2
Maximum healing cap
You may heal a maximum of 10 points above your starting health
3
Draw condition
If all remaining players are simultaneously reduced to 0 health, the game is a draw (an opponent cannot be 'more dead' than you)

watch & Learn

Let the pros teach you with these top videos.

[À la découverte EXPRESS de ...] DICE THRONE chez Lucky Duck Games

[À la découverte EXPRESS de ...] DICE THRONE chez Lucky Duck Games

Instructional

Sleeving up Season 1 w/official Dice Throne sleeves

Sleeving up Season 1 w/official Dice Throne sleeves

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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