1
Complete income phase
All players simultaneously perform the income action of each income boat once
2
Execute worker phase
Player with Cooper token starts, then continue clockwise; place 1 available worker and perform actions until no player has workers remaining
3
Resolve clean-up phase
All players simultaneously execute 7 steps in order
4
Place islet tile
Put 1 islet tile from personal reserve onto peninsula on an uncharted hex adjacent to existing landscape (not on ruins); islet side must cover half a sand bank; place matching resource cube on landscape side and perform islet action once
5
Place double landscape tile
Put 1 tile from reserve onto peninsula on 2 uncharted hexes (at least 1 adjacent to existing tile, neither with ruins) OR on 2 matching landscape tiles at same height without items; place resource cubes on new tiles
6
Place worker on action space
Put 1 worker from available area to a worker space where you have no worker (normal workers to round spaces, special workers to square spaces)
7
Pay displacement cost
If placing on another player's worker, pay the player beneath 1 coin or 1 resource cube to their marketplace; if you cannot pay, they take from supply and you take 1 anchor token
8
Action A - Explore
Draw 1 double landscape tile OR place 1 double landscape tile and advance cartographer 1 step; additional action: take Cooper token; special worker: perform all 3 actions
9
Action B - Build income boat
Build 1 income boat, place on any free landing space, pay cost shown, gain helm points, and perform boat action once; special worker: cost reduced by 2
10
Action C - Survey
Draw 1 double landscape tile AND place 1 double landscape tile; special worker: perform any islet action from any islet on water
11
Action D - Construct building
Pay cost to build 1 building, place on most cultivated free landscape space possible, gain +1 helm point if placed on settlement; special worker: cost reduced by 2
12
Action E - Advance cartographer
Gain +3 cartographer steps and +1 coin or cube to storage; special worker: perform any built income boat action
13
Action F - Work on statues
Remove 1 ruin (flip to statue, place on free crafting spot) OR build 1 statue (pay 3 wood + 3 stone or 2 wood + 2 gold, gain +1 helm point, +1 more on settlement); special worker: can take both actions
14
Action G - Double explore
Perform up to 2x: draw 1 double landscape tile OR place 1 double landscape tile; special worker: also +1 cartographer step
15
Action H - Acquire cargo
Pay cost on ship to move your crate lid to player board; if harbormaster is upright on that ship, lay flat and reduce cost by 1; special worker: also draw or place 1 double landscape tile
16
Move ships with helm points
Choose 1 ship and move spaces earned from one sand bank to the next; 1-sail ship moves clockwise, 2-sail ship moves counterclockwise
17
Pass islets
When passing an islet (yours or opponent's), immediately take its action
18
Reach a bay
Gain 1 log book token and immediately take its action or forfeit
19
Reach a harbor
Gain 1 log book token, perform action, and pay fee of 1 coin/cube to opponent (or supply if your harbor); if you cannot pay, take 1 anchor token and opponent takes 1 coin/cube from supply
20
Remove anchors
Ships with anchors cannot move; spend helm points 1:1 to remove anchor tokens before moving
21
Store resources
Move a resource from landscape to storage or from marketplace to storage
22
Market trade
Trade 2 cloth for 1 coin, OR trade 2 gold for any 1 resource, OR trade value 4 in coins/resources for 1 coin/resource
23
Use crate lids
Move crate lid from unused area to free crate space and perform that action
24
Pay cartographer steps
Pay 1 step to shim 1 tile when placing; pay 2 steps to place single tile on empty hex; pay 3 steps to place on landscape level 3 or lower; pay 4 steps to place on level 4 or higher
25
Activate large building cards
Use the card's anytime action then flip face-down until reactivated
26
Feed workers
Pay food cubes equal to or greater than total feeding value; for each food short, place an anchor under a sail ship; if fully fed, gain helm points for uncovered spots
27
Reactivate assets
Pay 2 coins to flip 1 face-down large building OR pay 1 coin to return 1 used crate lid; fortress allows both actions free
28
Gain statue bonus
Gain 1 helm point for each statue on your peninsula
29
Gain passage bonus
If all 3 hexes across top of peninsula are covered with landscape, gain 1 helm point
30
Return workers
Return all workers from island board to available workers area
31
Clear marketplace
Move any coins/resources to storage, then return leftovers to supply
32
Move harbormaster
Stand harbormaster upright and move to next cargo ship
33
Achieve milestone goals
Have 2 income boats, 2 buildings, 2 statues, or 2 crate lids to flip that milestone token face-down
34
Claim hire rewards
Move completed milestone to any hire space for +2 helm points OR to unlock 1 worker (special workers require assigning a worker to a royal order card)