How to Play

Cooper Island

1-4 players 60-120 min 7.6 Board Game Geek Rating

Players settle an uncharted island by placing landscape tiles that provide resources for constructing buildings with unique abilities. Remove barriers to expand exploration further inland. The distinctive scoring system involves sailing ships around the island's perimeter to track progress, discovering beneficial smaller islands along the route. After five rounds, whoever advances their ships furthest while developing their settlement most effectively wins.

Published 2019

Cooper Island

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Assemble the game board
Place the central island with 1 peninsula and 1 bay tile per player, using puzzle pieces to fill open spots
2
Place cargo ships
Arrange the 5 cargo ships face-up by the board in order with the harbormaster standing on the 1st card
3
Display royal order cards
4 players: place all 8 cards face-up; 3 players: display 6 random cards; 2 players: return #8 card to box and display 4 random cards
4
Prepare building decks
Shuffle the 15 small building cards and 15 large building cards, place as separate face-down decks by the board
5
Fill the landscape bag
Put the 60 double landscape tiles in the bag, then each player draws 2 at random for their personal reserve
6
Arrange supply components
Place single landscape tiles, coins, resource cubes, and anchor tokens by the board; shuffle log book tokens and place log book side up
7
Claim player color
Take all pieces in chosen color and place 1 crate lid on each cargo ship's matching color space (5 total)
8
Set up player board
Take 1 player board and worker board in chosen color; place small buildings, large buildings, and fortress on designated spots; place cartographer marker on 0 space
9
Position workers
Place 2 normal workers on the available worker area, 2 remaining workers below on round spaces, and 2 special workers on square spaces
10
Place milestone tokens
Put 4 milestone tokens face-up on the 4 milestone spaces on your worker board in any order
11
Add ruin tokens
Place 5 ruin tokens with ruin side up on the 5 ruin spaces of your peninsula
12
Position ships
Put your 2 ships on your harbor space: 1-sail ship on left side, 2-sail ship on right side
13
Gather personal components
Put your 6 income boat tokens and 6 islet tiles face-up in your player area
14
Place starting landscape
Each player places 1 meadow tile on the start space of their peninsula with 1 food cube on it
15
Take starting coin
Take 1 coin from supply and place onto any available storage spot on your player board
16
Determine turn order
Pick a start player and award them the Cooper token; 1st and 2nd players put cartographer on 3, 3rd and 4th players put cartographer on 4

On Your Turn

What you can do during your turn.

1
Complete income phase
All players simultaneously perform the income action of each income boat once
2
Execute worker phase
Player with Cooper token starts, then continue clockwise; place 1 available worker and perform actions until no player has workers remaining
3
Resolve clean-up phase
All players simultaneously execute 7 steps in order
4
Place islet tile
Put 1 islet tile from personal reserve onto peninsula on an uncharted hex adjacent to existing landscape (not on ruins); islet side must cover half a sand bank; place matching resource cube on landscape side and perform islet action once
5
Place double landscape tile
Put 1 tile from reserve onto peninsula on 2 uncharted hexes (at least 1 adjacent to existing tile, neither with ruins) OR on 2 matching landscape tiles at same height without items; place resource cubes on new tiles
6
Place worker on action space
Put 1 worker from available area to a worker space where you have no worker (normal workers to round spaces, special workers to square spaces)
7
Pay displacement cost
If placing on another player's worker, pay the player beneath 1 coin or 1 resource cube to their marketplace; if you cannot pay, they take from supply and you take 1 anchor token
8
Action A - Explore
Draw 1 double landscape tile OR place 1 double landscape tile and advance cartographer 1 step; additional action: take Cooper token; special worker: perform all 3 actions
9
Action B - Build income boat
Build 1 income boat, place on any free landing space, pay cost shown, gain helm points, and perform boat action once; special worker: cost reduced by 2
10
Action C - Survey
Draw 1 double landscape tile AND place 1 double landscape tile; special worker: perform any islet action from any islet on water
11
Action D - Construct building
Pay cost to build 1 building, place on most cultivated free landscape space possible, gain +1 helm point if placed on settlement; special worker: cost reduced by 2
12
Action E - Advance cartographer
Gain +3 cartographer steps and +1 coin or cube to storage; special worker: perform any built income boat action
13
Action F - Work on statues
Remove 1 ruin (flip to statue, place on free crafting spot) OR build 1 statue (pay 3 wood + 3 stone or 2 wood + 2 gold, gain +1 helm point, +1 more on settlement); special worker: can take both actions
14
Action G - Double explore
Perform up to 2x: draw 1 double landscape tile OR place 1 double landscape tile; special worker: also +1 cartographer step
15
Action H - Acquire cargo
Pay cost on ship to move your crate lid to player board; if harbormaster is upright on that ship, lay flat and reduce cost by 1; special worker: also draw or place 1 double landscape tile
16
Move ships with helm points
Choose 1 ship and move spaces earned from one sand bank to the next; 1-sail ship moves clockwise, 2-sail ship moves counterclockwise
17
Pass islets
When passing an islet (yours or opponent's), immediately take its action
18
Reach a bay
Gain 1 log book token and immediately take its action or forfeit
19
Reach a harbor
Gain 1 log book token, perform action, and pay fee of 1 coin/cube to opponent (or supply if your harbor); if you cannot pay, take 1 anchor token and opponent takes 1 coin/cube from supply
20
Remove anchors
Ships with anchors cannot move; spend helm points 1:1 to remove anchor tokens before moving
21
Store resources
Move a resource from landscape to storage or from marketplace to storage
22
Market trade
Trade 2 cloth for 1 coin, OR trade 2 gold for any 1 resource, OR trade value 4 in coins/resources for 1 coin/resource
23
Use crate lids
Move crate lid from unused area to free crate space and perform that action
24
Pay cartographer steps
Pay 1 step to shim 1 tile when placing; pay 2 steps to place single tile on empty hex; pay 3 steps to place on landscape level 3 or lower; pay 4 steps to place on level 4 or higher
25
Activate large building cards
Use the card's anytime action then flip face-down until reactivated
26
Feed workers
Pay food cubes equal to or greater than total feeding value; for each food short, place an anchor under a sail ship; if fully fed, gain helm points for uncovered spots
27
Reactivate assets
Pay 2 coins to flip 1 face-down large building OR pay 1 coin to return 1 used crate lid; fortress allows both actions free
28
Gain statue bonus
Gain 1 helm point for each statue on your peninsula
29
Gain passage bonus
If all 3 hexes across top of peninsula are covered with landscape, gain 1 helm point
30
Return workers
Return all workers from island board to available workers area
31
Clear marketplace
Move any coins/resources to storage, then return leftovers to supply
32
Move harbormaster
Stand harbormaster upright and move to next cargo ship
33
Achieve milestone goals
Have 2 income boats, 2 buildings, 2 statues, or 2 crate lids to flip that milestone token face-down
34
Claim hire rewards
Move completed milestone to any hire space for +2 helm points OR to unlock 1 worker (special workers require assigning a worker to a royal order card)

Winning

How to claim victory.

1
End the game
The game ends after the clean-up phase of the 5th round when the harbormaster moves from the last ship
2
Calculate helm points
Use log books as 5 points each, then add spaces each ship is past the last harbor
3
Score royal order cards
Evaluate each card with your worker and award points for the level achieved (not cumulative)
4
Score building cards
Gain points for building cards with tasks you have fulfilled
5
Calculate leftover value
Combine coins and cubes on storage spots, steps remaining on cartographer track, and double landscape tiles in reserve; divide total by 5, round down
6
Apply anchor penalty
Lose 1 point for each anchor token under your sail ships
7
Determine winner
Most points wins; ties broken by fewest uncharted spaces on peninsula (with or without ruins)

watch & Learn

Let the pros teach you with these top videos.

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FULL rules

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