1
Receive base income
Each player gets $2
2
Add building bonuses
Gain +$1 per Residential building owned, +$1 for owning the Library, +$2 for owning the Hotel
3
Choose to pass or place
Either pass or place a worker (not on blue or green buildings)
4
Occupy empty spaces
Workers must go on empty spaces (except Stable, Inn, and Castle)
5
Pass and collect bonus
To pass, put marker from bridge on smallest number of passing scale; first player to pass gets $1
6
Pay for neutral buildings
Pay the smallest number shown on the passing scale (starting at $1)
7
Use the Stable
Place on the smallest number available; each player may place only 1 worker there
8
Use the Inn
Place on the left circle first; one player can take both spots
9
Use another player's building
Pay the smallest number on passing scale; owner immediately gets 1 VP
10
Use your own building
Pay $1 (no VP given)
11
Place at Castle
Pay smallest number on passing scale, place worker on smallest number; each player can only place 1
12
The Gate
Place worker on any unoccupied space at 0 cost; if not moved, worker returns to player
13
The Trading Post
Take $3 and get worker back
14
The Merchant's Guild
Move Provost 1-3 spaces forward or back for free, then get worker back
15
The Joust Field
Pay $1 and 1 cloth cube to gain 1 royal favor (once only)
16
The Stables
Adjust turn order based on worker placement spots, then get workers back
17
The Inn
Worker on left slides right; worker on right returns to player; having a worker on the right spot allows placing workers for only $1 regardless of number passed
18
Bid to move Provost
In order of Phase 2 passing, players may move Provost 1-3 spaces forward or back
19
Pay for movement
Cost is $1 per space moved
20
Observe boundaries
Provost cannot go before the bridge nor beyond the last space
21
Activate in order
Process buildings from first space after bridge to Provost's space
22
Return blocked workers
Workers on buildings after the Provost are returned without activation
23
Production Buildings
Take cubes from stock; if another player activates your stone production building, you also take 1 cube of choice
24
Construction Buildings
Build the appropriate type (carpenter→brown, mason→gray, architect→blue); pay cubes shown, place on first unbuilt space, add house, score VP on tile
25
Prestige buildings
Replace Residential buildings you already own; gain royal favors granted
26
The Lawyer
Change pink or owned craft building to green; pay 1 cloth and $1, get +2 VP
27
Marketplace
Sell 1 cube back to supply for market price shown
28
Pedlars
Buy 1 or more cubes (not gold) from supply as allowed
29
Church
Pay $2 for 3 VP or $4 for 5 VP
30
Taylor
Pay 1 cube for 2 VP or 3 cubes for 6 VP
31
Bank
Pay $2 for 1 gold cube or $5 for 2 gold cubes
32
Alchemist
Pay 2 cubes for 1 gold or 4 cubes for 2 gold
33
Decide contributions
Players on Castle spaces choose how many batches to pay (batch = 3 cubes, 1 must be food)
34
Score for batches
Dungeon gives +5 VP, Walls give +4 VP, Towers give +3 VP per batch
35
Place houses
Put a house on the section under construction for each batch paid
36
Penalty for not building
If player can't give a batch and there is space to build, lose 2 VP (except if Tower section is full)
37
Earn royal favor
Player who paid the most batches gets 1 Royal Favor (ties go to first arrival)
38
Move Bailiff forward
If Provost is farther down the road, Bailiff moves 2 spaces; otherwise advances 1 space
39
Reset Provost
Place Provost on the same space as the Bailiff
40
Trigger count phase
If Bailiff reaches a count space or a castle section was completed, proceed to count phase
41
Count houses
In player order, count number of houses in the section being counted
42
Dungeon scoring
No house = -2 VP; 2+ houses = 1 royal favor
43
Walls scoring
No house = -3 VP; 2 houses = 1 royal favor; 3-4 = 2 royal favors; 5+ = 3 royal favors
44
Towers scoring
No house = -4 VP; 2-3 houses = 1 royal favor; 4-5 = 2 royal favors; 6+ = 3 royal favors
45
Advance construction
After count, players can only build in the next castle section
46
Choose a benefit line
When receiving a favor, choose a line on the King's favor table and move right if possible
47
Use multiple favors
If earning multiple favors in the same phase, must move on different lines (4 max favors)
48
Gain VP
Increase VP by the amount shown
49
Gain money
Receive deniers shown
50
Gain resources
Take resource cubes shown (column 4: pay 1 cube for 2 cubes of choice, not gold)
51
Use building power
Use a building directly, even if not on the board; provides cube discount when building