1
Select role cards
Choose 4 of your 10 role cards to keep in hand; place the rest face-down
2
Play a card
Starting player plays 1 card face-up and declares brave or cowardly
3
Resolve cowardly action
Cowardly actions happen immediately with smaller rewards
4
Respond in clockwise order
Players without the matching card say "next"; players with the card must play it and declare brave or cowardly
5
Resolve brave action
Only the last player claiming brave gets to take the action; others claiming brave receive nothing
6
Become start player
The player who successfully took a brave action starts the next turn
7
Discard played cards
Place cards face-up in personal discard pile with roles visible
8
Pay bewitched penalty
Playing a Bewitched role costs -3 VP
9
Gatherers
Claim new resources; keep owned resources visible to all players
10
Witches
Move pawns across the board; brave witches may also deliver potions to towers after moving
11
Druids
Deliver potions to towers in the Druid's current location
12
Weather Fairy
Clear cloud tiles by having 1 pawn adjacent to cloud area and paying wands equal to star symbol; keep cleared cloud for end-game scoring
13
Respect cloud restrictions
No pawn can move onto an area with 1 or more cloud tiles
14
Deliver to circular towers
Leave potion on the tower; that tower can no longer receive deliveries
15
Deliver to square towers
Potions return to general supply; tower remains available for future deliveries
16
Optional actions
Actions don't have to be performed; a brave witch may move without delivering
17
Movement requirement
No witch may deliver a potion without moving first
18
Check for all cowardly
If all players played cowardly, start player stays the same
19
Handle empty hands
If start player has no role cards, next player clockwise starts
20
Complete the round
Play until all cards are played, then check Event scoring
21
Reset for next round
Reset Bewitched cards, turn over new Event, choose 4 new cards; first player is whoever last played brave