1
Play four rounds
Each round represents one year and contains four phases: Spring, Summer, Autumn, and Winter
2
Track progress
Move the Pagoda counter after each phase and the Great Spirit counter after each round
3
Summon the Yōkai
Draw cards from your deck until you have 4 cards in hand, then discard down to exactly 3 cards
4
Reap the Fruits
Collect all rewards shown on Dream Crystals (purple) on your player board in any order
5
Take turns in order
Players alternate turns based on the Turn Order Track until all have passed
6
Choose one action per turn
Select from: Play a Yōkai card, Use an unlocked die, Cross the River, or Pass
7
Place the card
Put one Yōkai card from your hand on an empty card space on your player board
8
Unlock the adjacent die
Move the die from the red locked space to the green unlocked space if needed
9
Activate the card
Optionally perform the action shown on the Yōkai card
10
Harmonize Crystal
If a Crystal is connected to that card space, optionally perform its action before or after the card action
11
Reinforce the Guardian
Before placing, optionally spend Amulets to increase the die value by +1, +2, or +3 each (maximum value 6)
12
Visit the Forest
Move the die to any empty space in one of the five Forest regions
13
Perform Forest Action
If your die value equals or exceeds all other dice in that region, optionally take the region's Forest Action
14
Perform Building Action
Optionally use one Building in that region's Inhabited Area if your die value meets the Building's requirement
15
Pay Property Bonus
If using another player's Building, that owner receives 1 VP, or 1 VP/+1 Amulet, or both from the supply
16
Value 1+
Move your Kodama in this region forward 1 space
17
Value 2+
Pay cost to obtain 1 Mitama Spirit or 1 Dragonfly
18
Value 3+
Pay cost to obtain 1 Mitama Spirit (with 1 resource discount) or 1 Dragonfly
19
Value 4+
Pay cost with 1 resource discount to obtain 1 Mitama Spirit or 1 Dragonfly
20
Value 6
Pay cost with 1 resource discount to obtain both 1 Mitama Spirit and 1 Dragonfly
21
Value 1+
Move your Kodama in this region forward 1 space
22
Value 2+
Gain 1 Movement Point
23
Value 3+
Gain 2 Movement Points
24
Value 4+
Gain 3 Movement Points
25
Value 6
Gain 4 Movement Points
26
Any value
Place on available spaces; determines turn order in Autumn Phase
27
Space rewards vary
Gain combinations of +2 Amulet, +1 Amulet, Vision card, Resource, or Movement Point depending on space
28
Value 1+
Move your Kodama in this region forward 1 space
29
Value 2+
Take 1 wood or 1 jade
30
Value 3+
Take 1 Resource of any type
31
Value 4+
Take 2 Resources of any type
32
Value 6
Take 3 Resources of any type
33
Value 1+
Move your Kodama in this region forward 1 space
34
Value 2+
Construct 1 Building in any Inhabited Area
35
Value 3+
Obtain 1 Crystal or construct 1 Building
36
Value 4+
Pay cost with 1 resource discount to obtain 1 Crystal or construct 1 Building
37
Value 6
Pay cost with 1 resource discount to obtain 1 Crystal and construct 1 Building
38
Move die across
Choose a die in the Forest and move it to an empty space in the matching Hikaru Hills area
39
Pay Act of Contrition
Reduce die value by 1 (or by 3 if showing value 6); dice showing 1 cannot cross
40
Obtain Favor of the Forest
Choose one available benefit and cover it with a Hikaru marker:
41
End your Summer
Once you pass, take no more actions this phase; Summer ends when all players pass
42
Spend immediately
Movement Points cannot be saved; use them for these actions:
43
Navigate the paths
Move Pilgrims along one-way paths toward Illumination spaces or Torii Gates
44
Reach Illumination spaces
Gain VP and Amulets; Pilgrim stays there permanently with sleeping side up
45
Reach Torii Gates
Gain VP, Amulets, and the Gate tile's action; enables future Pilgrims to start from adjacent spaces
46
Cross bridges
Requires having completed at least 1 Bitoku card for the first bridge, 2 for the second
47
Pay construction cost
Spend wood and/or stone shown under your leftmost Building counter
48
Choose and place Building
Select from available tiles and place on a matching empty space in any Inhabited Area
49
Gain Kodama bonus
Move your Kodama in that region forward as shown on the tile, plus gain +1 Amulet if indicated
50
Mark ownership
Place your Building counter on the constructed tile
51
Pay the cost
Spend 0, 1, or 2 Resources as indicated on the game board
52
Place on player board
Put Crystal in a matching empty space
53
Gain a Pilgrim
Move the Pilgrim from that space to your available area, awakened side up
54
Score revealed VP
Earn the VP shown in that space at end of game
55
Dream Crystal (purple)
Collect reward shown during Spring and Ascension
56
Memory Crystal (yellow)
Gain 1-2 VP each time you take the action shown
57
Ingenuity Crystal (pink)
Take the action when playing a Yōkai card on the connected space
58
Obtain Mitama Spirit
Pay sake/jade cost, gain VP shown, perform tile action, place on player board
59
Obtain Dragonfly
Pay or receive resources as shown, place on player board
60
Combine tiles
When obtaining either, may immediately attach to an available opposite type; take Dragonfly's action when combined
61
Determine new turn order
Player with highest die position in Home of the Great Spirit places their counter first on Turn Order Track; continue with remaining players in position order
62
Return dice
Take all dice from the board back to red spaces on your player board, keeping current values
63
Score Spirit's Virtue
If you have at least 5 total Yōkai cards, optionally remove one from your player board permanently to score its VP (maximum 12); place under player board with type visible
64
Discard played Yōkai
Move remaining Yōkai cards from your player board to your discard pile; keep hand cards
65
Advance Great Spirit
Move the Great Spirit counter forward one space
66
Refresh the board
Discard Hills cards; return Hikaru markers; draw new Bitoku and Yōkai cards for Hills; remove rightmost Mitama, Dragonfly, Building, and Crystal tiles, slide remaining forward, refill from stacks