1
Choose one action
Take exactly one of four possible actions: Add an Animal, Advance one of your Animals, Advance a Peacock, or Move the Zoo Keeper
2
Place from supply
Put an animal from your supply onto any empty space in one of the bottom exhibits
3
Verify movement permission
You must either have Majority Support of the exhibit you are leaving, or the Zookeeper token must be on the path you wish to travel
4
Calculate Majority Support
In exhibits with 1/3/5/7 spaces, you need support from 1/2/3/4 animals respectively (majority of spaces, not players)
5
Move your animal
Advance one animal up a path to a free space in the next exhibit
6
Collect the path Laurel
Take the Laurel on the path traveled, then replace it with one drawn from the bag
7
Handle Special Laurels
Use Peacock/Zookeeper Special ② Laurels at end of turn; use Animal Ability Special ② Laurels immediately to recover a used Ability Tile
8
Grant Laurels to supporters
Each other player who supported you receives a ① Laurel from the supply for each animal they contributed
9
Enter Star Exhibit
If entering, place your Animal on the lowest numbered empty star
10
Move without support
Advance a Peacock to an empty space in the next exhibit (no support required)
11
Gain a Laurel
Take a ① Laurel from the supply
12
Note restrictions
Peacocks do not collect Laurels on paths but may advance into the Star Exhibit
13
Relocate the token
Move the Zoo Keeper to atop any other Laurel on the board
14
Use unique powers
Each player has a unique Animal Ability granting certain benefits
15
Assist other players
You may use your power during another player's turn to affect their action if they consent
16
Target restrictions
Animal Abilities can only be used on other players' animals, never your own
17
Combine abilities
Abilities from different players can be combined
18
Track usage
Once used, remove the Ability Tile from your screen and place it behind it
19
Receive compensation
When your ability is used, receive 0/1/2 ① Laurels from the supply as indicated on your tile
20
Trade freely
Players may trade Laurels, promises of votes, movement promises, ability usage promises, or any other promises
21
Honor same-turn promises
Promises redeemable within the same turn must be kept
22
Break future promises
All other promises may be broken or kept at the player's discretion
23
Negotiate anytime
Deals are allowed between any players at all times during the game