1
Activate a Person
Choose to activate yourself or one of your Companions
2
Move
Move up to your current speed level (starts at 2)
3
Visit a Region OR Rest
Choose one of these two options
4
Convert Heroic Attributes
Combine basic attributes to create heroic attributes (can be done multiple times)
5
Acquire a Proficiency Tile
Spend 3 influence cubes of one color to take a matching Proficiency tile; counts as 2 cards for Mastery; can spend later for 2 matching attributes
6
Gain Control of a Region
Place 1 Conviction cube on an adjacent tile you used or will use this turn
7
Recover Influence Cubes
Move any cube from anywhere back to middle influence sphere (can be done multiple times); cannot recover from Potential area
8
Vindicate Yourself
One-time action when you have 25+ Honor AND empty Potential sphere; flip character to light side and gain 5 Honor immediately
9
Academy
Roll white attribute die and gain 1 of that attribute; if you had none of that attribute, roll again and gain that too
10
Ancient Tomb
Spend 2 Wisdom to obtain 1 Trait card
11
Arcane Tower
Spend 2 Vision to obtain 1 Relic card; also recharge currently owned relics
12
Gaping Maw
Spend 2 Courage to fight and obtain 1 Monster card; must have at least 1 Companion
13
Inn
Spend 2 of a basic attribute (Red, Yellow, or Blue) to obtain 1 Companion of that color
14
Card selection options
Take face-up card, draw top of deck, or spend 1 Conviction to choose from face-up plus top 3 cards
15
Command Post
Spend 3 Strength to upgrade speed tile one level (2→3→4→5) and earn shown Honor
16
Fort/Holy Spire/Library
Gain 2 of the associated attribute (Strength, Inspiration, or Knowledge)
17
Monastery
Spend Knowledge cubes to augment cubes on your player board one sphere right each
18
Shrine
Spend Inspiration cubes to remove 2 influence cubes from Companions without penalty each
19
Companions
Activated by placing cubes; provide attributes and special abilities
20
Monsters
Require a Companion to fight; lowest initiative Companion fights; roll black die for outcome (blank=nothing, faded circle=add 2 cubes to Companion, skull=Companion dies); roll white die for bonus attribute
21
Traits
Provide immediate Honor and ongoing passive abilities (once per turn)
22
Relics
Provide Honor when acquired; require recharging at Arcane Tower; usable once per turn