1
Choose an action
On your turn, you must either play an action card OR pass
2
Play clockwise
The game proceeds clockwise around the table
3
Execute card action
If playing a card, discard it face-up and perform its action, then recruit one follower
4
Pass option
If you pass, you do nothing this turn; you may act or pass again on your next turn
5
Trigger power struggle
When all players have passed consecutively, proceed to the power struggle phase
6
Take a follower
After performing an action, take any follower from any region on the board and place it in front of you
7
Cannot take from reserve
You may not take followers from the reserve area
8
Purpose of recruiting
Followers collected show your loyalty to factions at game end
9
Determine contested region
Check the region card with the lowest number (first struggle uses region 1, second uses region 2, etc.)
10
Count faction strength
Count which faction has the most followers in that region
11
Place control marker
Put the winning faction's control piece in that region
12
Handle ties
If there's a tie or no followers present, the region becomes unstable—place an instability piece there
13
Return followers
Move all followers from that region to the reserve area
14
Check for French invasion
If three instability pieces are on the board, the game ends immediately with France winning
15
Reveal region card
Flip the region card face-up and begin a new round
16
Controlled regions locked
You cannot move followers to/from or place followers in regions that are already controlled or unstable
17
Track discards
Keep your discarded cards face-up in front of you; you may view your own discards but not opponents'
18
Limited actions
You can only play one card per turn; you have eight total actions in the game
19
Complete when possible
You must attempt to fully complete an action; if impossible, complete as much as you can
20
Still recruit
Even if an action cannot be fully executed, you still recruit a follower afterward
21
Scottish Forces
Take two Scottish followers from reserve and place them in a region adjacent to a Scottish-controlled region (or adjacent to Moray if Moray is not controlled by another faction or unstable); both must go to the same region
22
Welsh Forces
Take two Welsh followers from reserve and place them in a region adjacent to a Welsh-controlled region (or adjacent to Gwynedd if Gwynedd is not controlled by another faction or unstable); both must go to the same region
23
English Forces
Take two English followers from reserve and place them in a region adjacent to an English-controlled region (or adjacent to Essex if Essex is not controlled by another faction or unstable); both must go to the same region
24
Assembly
Take one Scottish, one Welsh, and one English follower from reserve and place them in any region(s); they may go to the same or different regions; if a faction type is unavailable in reserve, that type is not placed
25
Negotiation
Swap the positions of two face-up region cards and place a negotiation piece on one of them; cards that are face-down or already have negotiation pieces cannot be swapped; if fewer than two valid cards exist, this card has no effect
26
Maneuver
Swap one follower in a region with one follower in a different region; you may swap followers of the same faction (though this provides no benefit); you must swap if possible, or this card has no effect; another player cannot immediately use Maneuver to undo this action
27
Defeat
Swap one follower in a region with two followers in an adjacent region; you may swap followers of the same faction; you must swap at least one-for-one if possible, or this card has no effect; another player cannot immediately use Defeat to undo this action
28
Spy
Execute the action shown on the top face-up card of another player's discard pile
29
Surprise Attack
Take two Scottish followers from reserve and place them in a region, then remove one follower from that region to reserve; you may remove one of the just-placed followers; if reserve has insufficient followers, place what's available
30
Military March
Move two followers from one region to an adjacent region; you must move both if possible, or at least one, or this card has no effect
31
Assassination
This card cannot be played during the game; reveal it when determining the winner—it counts as one follower of any faction you choose; if the game ends with coronation and you are tied, having this card means you win immediately; this card takes precedence over other tiebreakers
32
Aid
Place two followers of whichever faction has the most followers in the reserve area into any region; if two factions are tied in reserve, choose one
33
Influence
Swap one English follower in a region with two non-English followers in another region; you may swap same-faction followers; you must complete fully if possible, or this card has no effect
34
Clash
Swap one Welsh follower in a region with one non-Welsh follower in another region; if you cannot complete this fully, the card has no effect
35
Decree
Swap two Scottish followers in a region with two non-Scottish followers in an adjacent region; you may swap same-faction followers; if you cannot swap 2-for-2, try 1-for-2 or 2-for-1, then 1-for-1; if none is possible, this card has no effect
36
Opposition
Place two non-Scottish followers from reserve into a region adjacent to a Scottish-controlled region (or adjacent to Moray if Moray is not controlled by another faction or unstable); both may be of the same faction
37
Suppression
Remove one Welsh follower from a region adjacent to a Welsh-controlled region to reserve, then place two followers from reserve into that region; if Gwynedd is not controlled by another faction or unstable, you may use regions adjacent to Gwynedd; the two placed followers may be any factions including Welsh; if no Welsh follower is in valid regions, still place two followers; if that's not possible, this card has no effect
38
Repression
Remove one English follower and one other follower from a region adjacent to an English-controlled region to reserve, then place one follower from reserve into that region; if Essex is not controlled by another faction or unstable, you may use regions adjacent to Essex; the placed follower may be English; if no English follower is in valid regions, remove one follower and place one; if that's not possible, just place one from reserve; if none of these work, this card has no effect
39
Gathering
Remove one Scottish follower from a region adjacent to a Scottish-controlled region to reserve, then place two followers from reserve into that region; if Moray is not controlled by another faction or unstable, you may use regions adjacent to Moray; the two placed followers may be any factions including Scottish; if no Scottish follower is in valid regions, still place two followers; if that's not possible, this card has no effect
40
Conquest
Take two followers from reserve and place them in a region adjacent to a Scottish-controlled region (or adjacent to Moray if not controlled/unstable); these may be any faction
41
Swift Strike
Take two Welsh followers from reserve and place them in a region adjacent to a Welsh-controlled region (or adjacent to Gwynedd if not controlled/unstable), then swap one Welsh follower in this region with followers in an adjacent region
42
Invasion
Take two English followers from reserve and place them in a region adjacent to an English-controlled region (or adjacent to Essex if not controlled/unstable), then swap followers between this region and an adjacent region
43
Reinforcement
Place two Scottish followers from reserve in a region adjacent to a Scottish-controlled region, then swap these with followers in an adjacent region
44
Attack
Place two Welsh followers from reserve in a region adjacent to a Welsh-controlled region (or Gwynedd if applicable), then move followers to adjacent regions
45
Command
Swap Scottish followers between adjacent regions controlled by Scottish forces
46
Betrayal (Promotional Reward Card)
Swap one follower from in front of you with one follower in any region