1
Move your character
Move up to your ship's hyperdrive value in spaces across the map
2
Recover all damage
Remove all damage tokens from your character and ship instead of moving
3
Gain 2,000 credits
Take 2,000 credits from the supply instead of moving
4
Use planning ability
Resolve any card ability with bold "Planning" text
5
Trade action
Exchange bounties, cargo, crew, gear, jobs, or mods with another player in your space
6
Market action
Available only on planets; optionally discard top card of one market deck, then optionally purchase top card from any market deck
7
Deliver action
Deliver cargo or bounty cards at their destination planet to receive rewards
8
Use action abilities
Resolve any card ability with bold "Action" text (each ability once per turn)
9
Encounter a patrol
Fight ship combat against a patrol token in your space
10
Encounter your space
Draw top encounter card matching your location (planet or navpoint deck)
11
Encounter a contact
Flip a face-down contact token on your planet, draw its databank card, resolve top section
12
Use encounter abilities
Resolve any card ability with bold "Encounter" text
13
Determine combat type
Ground combat uses character's combat value and health; ship combat uses ship's combat value and hull
14
Attacker rolls dice
Roll dice equal to your combat value; hits deal 1 damage, crits deal 2 damage
15
Defender rolls dice
Defender rolls dice equal to their combat value and calculates damage
16
Determine winner
Player dealing more damage wins; attacker wins ties
17
Receive damage
Both sides take damage equal to opponent's roll (place damage tokens on character card or ship sheet)
18
Roll two dice
When testing a skill, roll 2 dice to determine pass or fail
19
Check results
Unskilled requires at least one crit; Skilled requires hit or crit; Highly Skilled requires hit, crit, or focus
20
Find the target
Locate contact token matching your bounty card's class (color and pips)
21
Fight the contact
Choose to fight instead of drawing databank card when encountering matching contact
22
Eliminate or capture
If you win, either eliminate (remove token, gain elimination reward) or capture (place token on bounty card, deliver to destination for capture reward)
23
Travel to destination
Must be at the job's listed destination during encounter step
24
Resolve databank card
Follow the job's databank card instructions step by step
25
Complete or fail
Defeat during a job means failure; completing the job grants listed rewards
26
Become defeated
When character takes damage equal to health or ship takes damage equal to hull, lay your standee down
27
Pay penalty
Lose 3,000 credits and discard all secrets
28
Recover next turn
Must choose to recover all damage during next planning step; stand your standee back up