1
Select a race/power combination
Choose one of the 6 visible race banner and special power badge combinations from the display
2
Take race tokens
Collect race tokens from the storage tray equal to the number shown on both the race banner and special power badge combined
3
Place combination in front of you
Put the selected race banner and power badge face-up before you
4
Enter from the edge
Your first conquest must be a border region (including regions touching "River" edges)
5
Calculate conquest cost
Place 2 race tokens + 1 additional token per Black Mountain, Mushroom Armor, or Fortress + 1 per monster token + 1 per enemy race token present
6
Conquer River regions
Rivers require only 1 token to conquer, but must be vacated during redeployment unless your power allows otherwise
7
Avoid impassable chasms
Regions with the no-entry symbol cannot be entered or crossed by any player
8
Navigate around volcanoes
Regions with volcano symbols may erupt; must avoid them (see Flames race for details)
9
Defeat monsters
When conquering a monster-occupied region, immediately draw one Place/Relic token from the stack and place it in that region
10
Continue conquering
Each new conquest must be adjacent to a region you already control (unless race/power states otherwise)
11
Force enemy retreat
When conquering an occupied region, the defender takes all their tokens back and must either:
12
Roll the reinforcement die
If you have at least 1 unused token remaining but not enough for a normal conquest, you may attempt one final conquest
13
Choose your target first
Select the region to attack before rolling (can be any region, even heavily defended)
14
Limit remaining tokens
You cannot have more than 3 tokens short of the normal requirement
15
Calculate the result
Add die result to your remaining tokens; if total meets or exceeds the conquest requirement, place all remaining tokens there
16
Accept failure
If the roll fails, redeploy your remaining tokens to regions you already control; your conquests end immediately
17
Redistribute your tokens
After finishing conquests, freely move your race tokens between any regions you control (no adjacency required)
18
Maintain minimum presence
Leave at least 1 race token in each region you wish to keep
19
Vacate River regions
Remove all tokens from River regions unless your race ability allows them to stay (like Kraken)
20
Collect base income
Earn 1 victory coin for each region your race tokens occupy on the map
21
Add bonus income
Gain additional coins from race abilities, special powers, Places, and/or Relics as applicable
22
Include declined race income
Also score 1 coin per region occupied by your declined race tokens (unless the Place/Relic/power states otherwise)
23
Keep coins secret
Stack your coins face-down; totals are only revealed at game end
24
Option A - Continue expanding
Prepare your troops by picking up all but 1 token from each controlled region, then conquer new adjacent regions
25
Option B - Put race into decline
If overextended or facing strong opposition, choose to decline your active race and select a new combination next turn
26
Flip your race banner
Turn it to the gray (declined) side, discard the associated special power badge (unless it specifies otherwise like Muddy, Reborn, Royal)
27
Reduce region presence
Flip 1 race token per region to its declined side, remove all other tokens of that race from the map to the storage tray
28
Maintain only one declined race
If you already have a declined race on the map, remove all of its tokens before declining your current race
29
End your turn immediately
You cannot conquer on the turn you decline; score coins for your newly declined race (1 per region), then your turn ends
30
Select new race next turn
On your following turn, choose a new race/power combination and continue as if it were your first turn