How to Play

SCOUT

2-5 players 20-20 min 7.8 Board Game Geek Rating

In SCOUT, players hold dual-value cards they cannot rearrange. Each turn, play consecutive or matching adjacent cards to outrank the current table set, or scout by taking an end card from the table. When playing higher sets, capture previous cards for points. Rounds end when someone empties their hand. Highest score after multiple rounds wins.

Published 2019

SCOUT

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Choose starting player
Decide on a starting player who takes the Starting Player Marker
2
Remove cards based on player count
For 3 players, remove cards with "10" written on them (9 cards); for 2 or 4 players, remove cards with both "9" and "10" written on them (1 card); for 5 players, use all cards
3
Prepare Scout & Show chips
Take out Scout & Show chips equal to the number of players and return extras to the box
4
Place Scout chips
Put all Scout chips in the center of the table
5
Distribute Scout & Show chips
Give all players 1 Scout & Show chip each
6
Shuffle and deal cards
Shuffle cards well and deal all cards to players; 3 players receive 12 cards, 4 players receive 11 cards, 5 players receive 9 cards
7
Maintain card orientation while shuffling
Make sure to shuffle the position of cards in the deck while preserving the orientation of the top and bottom of cards
8
Keep cards hidden
Do not put cards in your hand until all cards have been dealt
9
Arrange cards in hand
Once dealt, place cards in hand so other players cannot see the numbers
10
Position cards correctly
Hold cards so you can see the large number in the top left; these numbers are referred to as your hand
11
Do not rearrange during play
During a round, you are not allowed to rearrange cards in your hand or change the orientation of top and bottom
12
Optional initial rotation
Only at the start of a round (immediately after checking your hand), you may change the orientation of all your cards at the same time by collecting cards, rotating them around, and spreading out your hand

On Your Turn

What you can do during your turn.

1
Take turns clockwise
Take turns going clockwise from the starting player
2
Choose one action
During your turn, you must choose and take one of three actions: Show, Scout, or Scout & Show (only once per player per round)
3
Play cards to table
Choose a set of cards from your hand and place it on the table in front of you; this action is called "Show"
4
Follow Rule 1 for card selection
If you will only Show 1 card, you may choose any card from your hand; if you will Show more than 1 card, you must only play consecutive cards from your hand
5
Understand consecutive cards
When playing more than 1 card, cards must either be "consecutive numbers" or "matching numbers"; consecutive numbers can be in ascending or descending order with no limit to how many cards you can play as one set
6
Follow Rule 2 for Active Set
The set shown immediately before your turn is called the "Active Set"; if there is no Active Set, you can play any set you want; if there is an Active Set, you must Show a set that is stronger than the Active Set
7
Compare set strength by quantity
The set with more cards is stronger; if your set has more cards than the Active Set, you may Show them; if your set has fewer cards, you cannot Show that set
8
Compare set strength by type
If the amount of cards in both sets is the same, a set with matching cards is stronger than a set with consecutive cards; if the Active Set is consecutive cards, you may Show matching cards; if the Active Set is matching cards, you cannot Show consecutive cards
9
Compare set strength by numbers
If both the number of cards and type of set are the same, compare the smallest number card in each set; if your card is higher, you may Show your set; if your card is lower or cards have the same number, you cannot Show your set
10
Become the owner
Turn over the current Active Set and place them near you as score counters; the cards you just Showed become the new Active Set and you are the "owner" of the set
11
Take a card from Active Set
Take one card from the Active Set (if there is more than 1 card, take a card from either end of the set) and place it anywhere in your hand
12
Change card orientation
You may also change the orientation of the top and bottom of the card; this action is called "Scout"
13
Restriction on card selection
You can only take a card from either end of the Active Set
14
Give Scout chip to owner
The owner of the Active Set takes a Scout Chip from the center of the table and places it near them (imagine infinite Scout Chips available; use your own coins as replacement if needed)
15
Active Set remains
After Scouting, as long as at least 1 card remains in the Active Set, it will continue to be the Active Set; the owner does not change; if the Active Set now has 0 cards, the next player may Show any cards that they want
16
Combine both actions
By using your Scout & Show chip and placing it in the middle of the table, you can Show your set immediately after Scouting the Active Set
17
One-time use
Each player can only use their Scout & Show chip once per round

Winning

How to claim victory.

1
Round ends immediately when
Any player achieves any of the following conditions: runs out of cards after a Show, or after a Show all other players could not (or did not) Show their own cards and only Scouted
2
Calculate score for collected cards
Each card that was collected and turned over and each Scout chip is worth 1 point
3
Deduct points for remaining cards
Lose 1 point for each card remaining in your hand; however, the player that met condition "i" (running out of cards) does not lose any points
4
Exclude Scout & Show chip from scoring
The Scout & Show chip and the Active Set are not counted towards your score
5
Example scoring for condition i
Player who achieved round ending condition "i": 3 (collected cards) + 2 (Scout chips) − 0 (hand cards) = 5 points
6
Example scoring for condition ii
Player who achieved round ending condition "ii": 2 (collected cards) + 5 (Scout chips) − 0 (hand cards) = 7 points
7
Rotate starting player
The player to the left of the current Starting Player takes the Starting Player marker and becomes the next Starting Player
8
Reset for new round
Return Scout chips to center of table, return each player's Scout & Show chips, and go back to Setting Up the Round
9
Play multiple rounds
Play as many rounds as there are players
10
Determine winner
The player with the most points at the end is the winner; if there is a tie, share the taste of victory!
11
Adjust setup
Each player takes 3 Scout chips; Scout & Show chips will not be used
12
Deal cards
Deal 11 cards to each player with 22 cards remaining; set remaining cards aside to be dealt during the second round
13
Modified actions
During your turn, you can either Show or Scout; you will not use Scout & Show; when you Scout, you must place 1 of your Scout chips in the center of the table; if you are not able to place a Scout chip, you cannot Scout
14
Round ending conditions
Round ends immediately if you run out of cards after a Show, or after a Show the other player could not Show or Scout
15
Proceed to next round
Change the Starting Player and return to Setting Up the Round; for round 2, each player takes 3 Scout chips again and deals the cards that were set aside previously

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FULL rules

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