1
Take turns clockwise
Take turns going clockwise from the starting player
2
Choose one action
During your turn, you must choose and take one of three actions: Show, Scout, or Scout & Show (only once per player per round)
3
Play cards to table
Choose a set of cards from your hand and place it on the table in front of you; this action is called "Show"
4
Follow Rule 1 for card selection
If you will only Show 1 card, you may choose any card from your hand; if you will Show more than 1 card, you must only play consecutive cards from your hand
5
Understand consecutive cards
When playing more than 1 card, cards must either be "consecutive numbers" or "matching numbers"; consecutive numbers can be in ascending or descending order with no limit to how many cards you can play as one set
6
Follow Rule 2 for Active Set
The set shown immediately before your turn is called the "Active Set"; if there is no Active Set, you can play any set you want; if there is an Active Set, you must Show a set that is stronger than the Active Set
7
Compare set strength by quantity
The set with more cards is stronger; if your set has more cards than the Active Set, you may Show them; if your set has fewer cards, you cannot Show that set
8
Compare set strength by type
If the amount of cards in both sets is the same, a set with matching cards is stronger than a set with consecutive cards; if the Active Set is consecutive cards, you may Show matching cards; if the Active Set is matching cards, you cannot Show consecutive cards
9
Compare set strength by numbers
If both the number of cards and type of set are the same, compare the smallest number card in each set; if your card is higher, you may Show your set; if your card is lower or cards have the same number, you cannot Show your set
10
Become the owner
Turn over the current Active Set and place them near you as score counters; the cards you just Showed become the new Active Set and you are the "owner" of the set
11
Take a card from Active Set
Take one card from the Active Set (if there is more than 1 card, take a card from either end of the set) and place it anywhere in your hand
12
Change card orientation
You may also change the orientation of the top and bottom of the card; this action is called "Scout"
13
Restriction on card selection
You can only take a card from either end of the Active Set
14
Give Scout chip to owner
The owner of the Active Set takes a Scout Chip from the center of the table and places it near them (imagine infinite Scout Chips available; use your own coins as replacement if needed)
15
Active Set remains
After Scouting, as long as at least 1 card remains in the Active Set, it will continue to be the Active Set; the owner does not change; if the Active Set now has 0 cards, the next player may Show any cards that they want
16
Combine both actions
By using your Scout & Show chip and placing it in the middle of the table, you can Show your set immediately after Scouting the Active Set
17
One-time use
Each player can only use their Scout & Show chip once per round