How to Play

RoboRally

2-8 players 45-120 min 7.0 Board Game Geek Rating

Factory robots race through hazardous industrial floors in this chaotic programming game. Players secretly select movement cards to fill their robot's registers, then simultaneously reveal them each turn. Higher-numbered cards execute first, but collisions and obstacles like lasers and conveyor belts create unpredictable mayhem that can derail carefully planned routes. Victory goes to the first robot reaching all checkpoints sequentially.

Published 1994

RoboRally

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place a d6 on each flag, representing a 6-layer wall that must be shot 6 times collectively before anyone can claim the flag
2
For each flag except the final one, create an envelope containing one random Option card per player
3
Give every robot a random Option card at the start of the game
4
Sort remaining Options into two stacks
those that help the owning robot and those that hurt other robots
5
Begin with no life tokens (instead of the standard three lives)

On Your Turn

What you can do during your turn.

1
All robots must collectively shoot flag walls (reducing d6 pips by one each shot) before any robot can claim that flag
2
When tagging a flag (except the final one), the first robot to arrive earns the least-desirable Option from the envelope (as agreed by other players); subsequent robots get progressively better Options
3
When gaining new Options (other than Prizes), draw from either the "helps" or "hurts" stack based on strategy preference
4
When a robot dies, receive a "death token" instead of losing a life and missing the next round

Winning

How to claim victory.

1
The game ends based on whatever end-game trigger players agree to (when most or all robots finish)
2
Each death token (skull) counts as having finished one round later (equivalent to 5 register phases)
3
A robot with fewer death tokens who finished in an earlier round beats a robot with more death tokens who finished later
4
Example
A robot with 1 skull finishing on the 4th register one round earlier beats a robot with 2 skulls finishing on the 2nd register of the final round

watch & Learn

Let the pros teach you with these top videos.

3D Robo Rally board with custom game rules.

3D Robo Rally board with custom game rules.

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Robo Rally, para mi una de las reediciones mas esperadas!

Robo Rally, para mi una de las reediciones mas esperadas!

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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