1
Start of Turn
You may take your Banner action listed on your hero board
2
Middle of Turn
You may move, take a heroic action, and take a Reinforce action in any order
3
End of Turn
You must drop 1 skull into the Tower
4
Take Banner action
Perform the optional Banner action shown on your hero board; you cannot save it for later
5
Resolve start-of-turn effects
Apply any effects from virtues, corruptions, or companions that trigger at this time
6
Make trades
Once during your turn, trade warriors, spirit, items, and companions with heroes on your space
7
Move up to your move value
Move a number of spaces up to the value listed on your hero board
8
Double your movement
Spend 1 spirit before moving to double your move value for the turn
9
Apply modifiers first
Virtues or gear that modify movement are applied before doubling
10
Cross rivers freely
Moving across a river costs one move but you cannot continue along the river
11
Move through obstacles
Nothing on the board prevents or stops movement; pass through foes, skulls, tokens, or other heroes
12
Cleanse
Remove all skulls from a building on your space and return them to the supply
13
Battle
Fight a foe on your space to remove them from the board
14
Quest
Complete a quest or explore a dungeon on your space
15
Enter the dungeon
Press the dungeon button in the app and select a dungeon to explore
16
Choose a room
Select the starting room or any unexplored room to enter
17
Spend Advantages
Press "improve" to spend one Advantage per room to improve results
18
Resolve the room
Follow app instructions; gain corruption if you cannot fully resolve losses
19
Continue or leave
Decide whether to explore another room or exit the dungeon
20
Reinforce at a building
Once per turn, gain free or enhanced effects at a building on your space
21
Citadel free effect
Gain 1 potion from the top of the potion deck
22
Citadel enhanced effect
Spend 5 spirit to gain 1 virtue by flipping an inactive virtue face up
23
Sanctuary free effect
Gain 1 spirit from the supply
24
Sanctuary enhanced effect
Spend 5 spirit to remove all your corruptions
25
Village free effect
Gain 6 warriors from the supply
26
Village enhanced effect
Spend 1 spirit to gain 12 warriors
27
Bazaar free effect
Gain 1 gear by choosing from the gear stacks
28
Bazaar enhanced effect
Spend 2 spirit to gain 1 treasure from the market
29
Roll before Reinforcing
Optionally roll the haggle die to modify your Reinforce action
30
Blank result
Reinforce normally with no modification
31
Warrior symbol
Gain 3 warriors after you Reinforce
32
Potion symbol
Gain 1 potion after you Reinforce
33
Gear symbol
Gain 1 gear after you Reinforce
34
Skull symbol
The Reinforce action is canceled entirely
35
Calculate automatic Advantages
Count Advantages with black backgrounds before battling or exploring
36
Spend conditional Advantages
Pay the cost for gray background Advantages during the action if needed
37
Use Wild Advantages
Wild Advantages count as any of the six types (Beast, Magic, Humanoid, Melee, Undead, Stealth)
38
Spend up to 10 Advantages
Maximum per single heroic action
39
Lose unspent Advantages
Any not spent are lost when the heroic action ends
40
Spending is optional
Spend resources or items at any point during your turn for various effects
41
Losing is mandatory
When forced to lose resources, lose as much as possible, then gain one corruption if you cannot fulfill the loss
42
Return spent/lost items
Warriors and spirit go to supply; potions to bottom of deck; gear to matching stack; treasures to bottom of deck; quest items to box
43
Drop a skull into the Tower
Take a skull from the supply and drop it into the Tower
44
Place emerging skulls
When skulls emerge, place them on buildings in the kingdom where they first emerged
45
Resolve events
Read events aloud from the app and follow all instructions
46
Remove seals when instructed
Take off the seal indicated by glowing lights when events direct you to
47
Check revealed glyphs
As seals are removed, glyphs become visible on the Tower
48
Pay spirit for blocked actions
While a revealed glyph faces your home kingdom, spend 1 spirit to take the matching action (Banner, Cleanse, Battle, Quest, or Reinforce)
49
Cannot take action without payment
If you cannot or choose not to spend spirit, you cannot take that action
50
Carry unlimited potions
No limit to potion cards you can hold
51
Carry one of each gear
Maximum one copy of each gear type
52
Carry up to four treasures
If you would gain a fifth, you must lose one
53
Carry unlimited quest items
No limit to quest item cards
54
Use items only on your turn
You cannot use items during other players' turns or during events
55
Gain corruption from losses
When you cannot fully resolve a loss from an event, battle card, or dungeon room
56
Gain corruption from failed quests
When instructed by a failed quest outcome
57
Gain corruption from destroyed buildings
When a building in your home kingdom is destroyed
58
Place corruption on hero board
Draw from the top of the corruption deck; effect applies immediately
59
Maximum two corruptions
If you would gain a third corruption, the players lose the game
60
Complete the main goal first
You cannot battle the adversary until the main goal is finished
61
Retreat after any card
You may stop after resolving at least one battle card
62
Advantages persist
Advantages applied to the adversary's cards remain for future battles
63
Multiple battles may be needed
Heroes might need to battle the adversary several times to defeat it