1
Understand game phases
During Launch Phase, acquired cards go to discard pile; after first Titan Encounter, Race Phase begins and acquired cards go to hand
2
Complete three steps each turn
Perform Actions, then Cleanup, then check for Titan Encounter
3
Play cards from hand
Place cards face-up in your play area, resolve effects, and add any Money, Energy, or Market Actions to your available resources
4
Acquire Gold or Crew cards
Spend money equal to a card's cost and one Market Action token to add it to your discard (Phase I) or hand (Phase II)
5
Activate City Operations
Spend Energy equal to an Operation's cost to trigger its effect
6
Discard all cards
Move all cards in play and hand to your discard pile (this does not trigger "when discarded" effects)
7
Return unused resources
Return unused Energy and Money tokens to the supply; ensure you have one Market Action token for next turn
8
Draw new hand
Draw 5 cards from your deck
9
Trigger encounter
If you moved through a space with an unclaimed Titan Encounter token, remove the token and reveal the top 3 Titan cards
10
Determine bid order
Players choose bids starting with whoever has traveled the most Parsecs, proceeding backward to the player with fewest
11
Place your bid
Select any number of cards from your hand and place face-down in front of you
12
Reveal bids
All players simultaneously reveal their bidded cards
13
Calculate bid values
Add up the cost values in the upper right corner of bidded cards (Titan cards count as 0)
14
Award the Titan
Highest bidder chooses one of the three revealed Titans and adds it to their hand; shuffle unchosen Titans back into the deck
15
Discard bid cards
All players move their bidded cards to their discard piles (no "when discarded" effects trigger)
16
Money
Spend to purchase cards from the Crew Supply; lost at end of turn
17
Market Actions
Required to buy cards; one gained per turn; lost at end of turn
18
Energy
Spend to activate City Operations; lost at end of turn
19
Gain a card
Acquire and add to hand without spending Money or Market Actions
20
Eject a card
Move to the Airlock permanently; resolve any "when ejected" effects
21
Discard a card
Move to discard pile; resolve any "when discarded" effects
22
Jump Parsecs
Move your Player Token that many spaces right on the Spacetime Board