1
Perform Move step (mandatory)
Move your Ship token 1 to 3 spaces in the Caribbean
2
Perform Actions step
Execute all actions available at your destination space
3
Pass to next player
Play proceeds clockwise
4
Move toward Maracaibo
Ship must end movement in a column closer to Maracaibo than where it started
5
Move to adjacent spaces
Each movement goes to a space touching the current space
6
Start from starting zone
From the starting zone, first move must be to any card in the leftmost column
7
Stop on Exploration board spaces
If ship moves to the Gulf or Maracaibo, it immediately stops and forfeits remaining movement
8
Pay opponents on cards
When ending movement on a card space with opposing Ship tokens, pay each opponent 1 doubloon if possible
9
Share Gulf/Maracaibo freely
No payment required when sharing these Exploration board spaces
10
Option A - Ignore and gain doubloons
Skip the card and gain 5 doubloons from the supply
11
Option B - Acquire the Improvement
Spend doubloons equal to the top-left cost (reduced by any discounts)
12
Construct the Residence
Spend doubloons equal to the top-left cost to place one Player token (symbol side up) onto the card
13
Step 1 - Increase Treasure Value
If there's a Treasure Value tile on this Location, place 1 Marker cube from supply onto the depicted Treasure Island (bottom to top)
14
Step 2 - Activate Black Market
If your Black Market tile is on this location, perform all its indicated effects; ignore opponent's tiles
15
Step 3 - Upgrade Ship
Perform a Ship Upgrade action if desired
16
Step 4 - Perform Location Actions
Execute one or more actions shown on the Location in any order (if "/" appears, choose actions from one side only)
17
Raiding action
Roll all 3 Raiding dice and optionally reroll all once
18
Gain Treasure
Remove a Marker cube from the associated Treasure Island (top to bottom) and place it on your Hideout board
19
Explore action
Move your Explorer up to the indicated value on the Exploration track
20
Bury Treasure
Move a Treasure Marker below the shovel line on your Hideout board per shovel icon
21
Stop immediately
Ship must stop when entering the Gulf space
22
Gain 6 points and Upgrade
Score 6 victory points and perform a Ship Upgrade
23
Choose one additional action
Select one of the following:
24
Stop and forfeit movement
Ship must stop here, forfeiting any remaining movement
25
Gain 6 points and Upgrade
Score 6 victory points and perform a Ship Upgrade
26
Trigger round end
The round immediately ends after completing this turn (exception: in round 3, play continues until the player whose token is on Maracaibo finishes their turn)
27
Place Marker cube
Put a gray Marker cube from supply onto an empty Upgrade slot on your Ship board
28
Respect barrier lines
Can only place to the right of a barrier line if you have at least that many Upgrades already
29
Gain one-time benefits
Perform beige scroll effects immediately
30
Activate ongoing benefits
Red scroll effects go into effect immediately after the upgrade
31
Gain Figurehead
Spend 3 doubloons, take 1 Figurehead from the market, attach to left side of Ship board; gain lightning bolt benefits immediately and ongoing benefits thereafter; limited to one Figurehead
32
Place Black Market Tile
Spend indicated cost, place your Black Market tile onto any Location card without one; activate it immediately; Black Markets cannot go on Gulf or Maracaibo
33
Gain Quest
Take 1 Quest card from the top of the deck or from the faceup Quest Market; replace from deck if taking faceup card; keep Quests hidden until Endgame Scoring
34
Acquire Improvement remotely
Acquire a Crew or Equipment Improvement from anywhere in the Caribbean, paying 3 extra doubloons; replace with top Tier II card
35
Gain VP
Move Scoring token on the perimeter track; when exceeding 50, place a Player marker on the 50 VP space and continue from space 1
36
Gain doubloons (white number)
Take indicated amount from supply and store on Hideout board
37
Pay doubloons (red number)
Return indicated amount to supply; must pay full amount to proceed with action
38
Gain income
Each player gains doubloons and VP equal to all income icons (green scrolls) on acquired Improvements and Figurehead
39
Reset ships
If fewer than 3 rounds completed, move all Ship tokens to the starting zone
40
Continue play
Play proceeds clockwise from the player who ended the round
41
Proceed to endgame
After round 3 and all players have equal turns, move to Endgame Scoring