How to Play

Nemesis: Lockdown

1-5 players 90-180 min 8.3 Board Game Geek Rating

Players explore a multi-level Mars base, gathering items and fighting aliens while pursuing secret individual objectives. This standalone Nemesis expansion maintains the original's cinematic semi-cooperative gameplay but adds fresh mechanics like advanced computers, power systems, and elevators. Victory comes from completing your hidden goal, potentially betraying teammates.

Published 2022

Nemesis: Lockdown

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place power tokens
Put four power tokens with sides 1 & 2 showing blue side up
2
Set time token
Time token begins with red side up
3
Prepare intruder bag
Add the following to the bag:
4
Gather contingency tokens
Prepare the following pool:
5
Set starting knowledge
Workers begin at 1; Survivors begin at 3

On Your Turn

What you can do during your turn.

1
Perform actions
Each character may take actions during their turn
2
Move to new room
Perform noise roll per normal rules, omit if room has a being
3
Handle intruder attacks
Resolve for all characters in room per Intruder Attack rules
4
Process larva infection
Move to Character board as infected and draw Contamination Card
5
Resolve creeper through Queen
Draw attack card for each
6
Check for death after damage
After every damage action or event like character attack or fire
7
Handle intruder retreat
If any card shows retreat, Intruder does not die
8
Isolate within the base
No limit to number that can individually isolate in the room
9
Gain knowledge
Multiple ways available:
10
Escape to the bunker
No limit to number that can individually escape
11
Launch in the CSS
Time token must be on a CSS marked space
12
Handle fire
Does not change ability to use or search room
13
Resolve noise rolls
Omit Roll if exploration token shows Silence or Danger
14
Flip power token
Time Token only flips when instructed by crossing thresholds
15
Restore power
Powered or Rearranged by Backup Power Supply Room, Power Generator Room(I), or Computer Action
16
Trigger power thresholds
On triggered power thresholds, flip highest numbered blue tile to red
17
Handle malfunctions
Prevents any and all room action
18
Process infection
If a scanned card was Infected

Winning

How to claim victory.

1
Determine who wins
All, some, or none may win
2
Survive and complete objective
Must survive and complete chosen objective
3
Open main gate to bunker
Three ways to open:
4
Recognize main gate properties
Is not a door
5
End game by time
Time reaches final space or leaves Alert token
6
End game by autodestruct
Time has to leave Red Autodestruct, or 13th Fire or 11th Malfunction needs to be placed
7
Resolve character death
All Characters dead, isolated, or escaped
8
Handle character death during play
As instructed by Event or Attack cards

watch & Learn

Let the pros teach you with these top videos.

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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