How to Play

Lords of Waterdeep

2-5 players 60-120 min 7.7 Board Game Geek Rating

In this worker placement strategy game for 2-5 players, you're a secret ruler of Waterdeep recruiting adventurers for quests. Deploy agents to gather resources, complete missions, construct buildings, and play intrigue cards against rivals. Earn points through quest completion, building construction, and forcing opponents to use your properties. Highest score after eight rounds wins.

Published 2012

Lords of Waterdeep

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Unfold the game board
Place the board in the center of the table within reach of all players
2
Choose player colors
Each player selects one of five faction colors (Knights of the Shield, City Guard, Silverstars, Harpers, or Red Sashes)
3
Take agents based on player count
2 players take 4 agents each, 3 players take 3 agents each, 4-5 players take 2 agents each
4
Place reserve agent
Each player places one additional agent near the fifth space on the round track
5
Position scoring markers
Each player places their round wooden scoring marker on the "0" space of the scoring track
6
Collect player mat
Each player takes the mat matching their faction color
7
Prepare the supply
Place all adventurer cubes (white Clerics, orange Fighters, black Rogues, purple Wizards) and gold tokens near the board
8
Set up building tiles
Draw 3 building tiles and place them face-up in Builder's Hall; place remaining tiles as a face-down stack
9
Prepare card decks
Shuffle Quest cards, Intrigue cards, and Lord cards separately; place Quest and Intrigue decks on their designated board spaces
10
Deal Lord cards
Deal 1 face-down Lord card to each player; keep your identity secret; return unused Lord cards to the box
11
Deal Quest cards
Deal 2 face-up Quest cards to each player as their active quests; place 1 face-up Quest card on each of the 4 spaces in Cliffwatch Inn
12
Deal Intrigue cards
Deal 2 face-down Intrigue cards to each player; keep these hidden from opponents
13
Place victory point tokens
Place 3 VP tokens on each space of the round track
14
Determine first player
The player who most recently visited another city receives the First Player marker
15
Distribute starting gold
First player receives 4 gold; each subsequent player clockwise receives 1 additional gold (5, 6, 7, 8)

On Your Turn

What you can do during your turn.

1
Assign one agent
Place one agent from your pool onto an unoccupied action space of any building; you must assign if you have available agents
2
Execute the action
Immediately perform all instructions associated with that action space; this can only be done once per assignment
3
Collect adventurers
When an action provides adventurers, take the indicated cubes from the supply and place them in your Tavern
4
Collect gold
When an action provides gold, take the indicated amount from the supply and place it in your Tavern
5
Complete a quest (optional)
After assigning an agent, you may complete one active quest by paying the required adventurers and gold from your Tavern
6
Handle Mandatory Quests
You cannot complete any other quest until all Mandatory Quests assigned to you are completed first
7
Purchase buildings at Builder's Hall
Pay the gold cost, place the building on an empty board space with your control marker, gain any VP tokens on it
8
Play Intrigue cards at Waterdeep Harbor
You must play one Intrigue card from your hand when assigning to this location
9
Reassign agents from Waterdeep Harbor
After all agents are assigned, players with agents in Waterdeep Harbor reassign them to other available action spaces in order (space 1, then 2, then 3)
10
Gain owner benefits
When you assign to another player's building, that owner immediately receives the benefit shown in the Owner section
11
Draw cards
When instructed, draw from the appropriate deck (Quest or Intrigue) and add to your hand or active quests
12
Round start procedures
At the beginning of each round, remove VP tokens from the current round track space and add 1 VP token to each face-up building in Builder's Hall
13
Fifth round bonus
At the start of round 5, each player adds the extra agent from beside the round track to their agent pool
14
End of round cleanup
After all agents are assigned and Waterdeep Harbor agents are reassigned, all players return their agents to their pools

Winning

How to claim victory.

1
Play eight rounds
The game ends after the eighth round is completed
2
Score remaining adventurers
Each adventurer cube remaining in your Tavern is worth 1 VP
3
Score remaining gold
Every 2 gold in your Tavern is worth 1 VP (round down)
4
Reveal Lord cards
All players reveal their secret Lord identity
5
Score Lord bonuses
Gain the VP bonus shown on your Lord card for completing specific quest types or controlling buildings
6
Calculate final score
Add all bonus VP to your current score on the track
7
Determine the winner
The player with the most VP wins the game
8
Break ties with gold
If players are tied for most VP, the player with more gold remaining wins

watch & Learn

Let the pros teach you with these top videos.

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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