1
Follow the new phase order
Execute phases in this sequence: 1) Spells and workshops, 2) Recruit or dig, 3) Move statues, 4) Consecrate statues
2
Share resources
When gaining any resource that would go to your storage, place it in the team warehouse instead; spend resources from your troll council, team warehouse, or both
3
Connect networks
You may connect your tunnel network to other players' networks; treat the entire connected network as yours during your turn
4
Handle pedestal rewards
When recruiting a level 2 troll, receive no pedestal; when recruiting a level 3 troll, receive a pedestal of your choice that goes to the team warehouse; any player may place team warehouse pedestals using normal rules
5
Trigger curse penalty
If you cannot recruit a troll or dig a tunnel in phase 2, immediately add a curse to the curse row
6
Break curses with iron
When spending iron to dig a tunnel, place one spent iron on any curse in the curse row
7
Break curses with heartstone
When spending heartstone to dig a tunnel, place two spent heartstones on curses in the curse row (on one curse or split between two)
8
Check curse breaking
Before placing a tunnel on the mountain, if minerals on a curse equal or exceed the number of players, the curse breaks and is removed from the game; minerals return to the supply and curse effects end immediately
9
Consecrate statues
During phase 4, consecrate statues that match a remaining clan/level combination on the prophecy board and sit on an anchor or matching pedestal; place the matching tile from the prophecy board under the statue
10
Gain bonus consecration
If the consecrated statue sits on a matching pedestal, consecrate a second tile of the same clan from the same or lower level and place it under the statue
11
Draw a curse card
Before the starting player acts, draw 1 curse card and add it face-up to the curse row; the curse effect activates immediately and remains active while face-up
12
Suppress curses
When you clear an entire level of consecration tiles from the prophecy board, flip one curse face-down; suppressed curses ignore their effects but still count toward the 6-curse limit and can still be broken normally
13
Trigger quake level 1
When any player completes their first row of recruited trolls, quakes begin at level 1
14
Trigger quake level 2
When any player completes their second row of recruited trolls, quakes escalate to level 2
15
Trigger quake level 3
When any player completes their troll council, quakes escalate to level 3
16
Draw quake markers
After drawing the round's curse, draw quake markers equal to the current quake level; fully resolve each marker before drawing the next
17
Ignore X markers
If a drawn quake marker shows "X", nothing happens; the mountain is momentarily calm
18
Resolve numbered quakes
If a marker shows 2, 3, or 4, each player in turn order must either destroy a tunnel of that size from their network or spend a mineral to resist
19
Spend minerals to resist
Pay 1 stone (level 1), 1 iron (level 2), or 1 heartstone (level 3) from a troll in your council—not from the team warehouse
20
Handle destroyed tunnels
Destroyed tunnels return to the supply and may be reused; previously collected buried resources become available again, and rubble spaces must be hammered again
21
Protect tunnels
Tunnels containing consecrated statues or pedestals cannot be destroyed by quakes; size 5 tunnels are never affected since there are no "5" markers
22
Handle unconsecrated statues
If a tunnel with an unconsecrated statue is destroyed, the statue remains in place and becomes buried again
23
Reset quake bag
After resolving all quakes in a round, if 6 or more markers are outside the bag, return all markers to the bag and shuffle