How to Play

Heat: Pedal to the Metal

1-6 players 30-60 min 8.0 Board Game Geek Rating

Players control racing cars, using hand management to balance speed and heat generation while upgrading their vehicles. The goal is crossing the finish line first without overheating your engine. Compete in single races or full championship seasons with varying weather and road conditions affecting each event.

Published 2022

Heat: Pedal to the Metal

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place the game board
Put the board in the middle of the table (use the USA track for your first game, consider racing only 1 lap as a learning experience instead of the regular 2 laps)
2
Choose player components
Each player selects a color and takes the matching car, player mat, Gear pawn, and 12 Speed cards
3
Take Starting Upgrade cards
Each player also takes the 3 Starting Upgrade cards in their color
4
Check Heat and Stress requirements
Look at the game board to see how many Heat and Stress cards each player must add (typically 6 Heat and 3 Stress cards)
5
Arrange your player mat
Place your mat in front of you with:
6
Create the Stress reserve
Place remaining Stress cards faceup near the board as a reserve
7
Determine starting positions
Randomly place all participating race cars on the starting grid one at a time, filling spots in ascending order
8
Draw your starting hand
Draw 7 cards from your draw deck into your hand

On Your Turn

What you can do during your turn.

1
Complete mandatory steps
All players ALWAYS complete 4 steps: adjust gear, play cards, move their car, and draw back up to seven cards
2
Perform simultaneous actions
All players complete steps 1 and 2 at the same time without waiting for each other
3
Resolve movement in order
Steps 3-9 are completed one player at a time, starting with the frontmost car closest to the Race Line
4
Check current gear
Look at which gear your car is in from the previous round
5
Shift one position
Decide to leave the gear where it is or shift it one gear up or down
6
Shift two positions
Optionally move your Gear pawn two positions (e.g., between gears 1&3 or 2&4) by paying 1 Heat immediately
7
Play cards matching your gear
Your current gear determines exactly how many cards you play (1st gear = 1 card, 2nd gear = 2 cards, etc.)
8
Place cards facedown
Keep your 1-4 played cards facedown in your own Play Area
9
Reveal played cards
Flip all cards in your play area so values are visible
10
Calculate your speed
Add all card values together to determine your total speed
11
Move your car
Move forward exactly that many Spaces on the track
12
Choose optimal position
Always put your car on the Spot closest to the Race Line if available
13
Pass through cars
Cars never prevent you from passing through them, even when the track looks blocked
14
Handle blocked spaces
If you would end in a Space where all Spots are occupied, place your car in the first Space with a free Spot behind the blocking cars
15
Resolve Stress cards
For each Stress card played, flip cards from your draw deck until you find a Speed card (discard all non-Speed cards) and add that Speed card to your played cards
16
Check eligibility
Only applies if you are the last car to move this round (or two last cars in races with 5+ cars)
17
Gain extra speed
You may add 1 extra speed (move 1 extra Space) before or after your boost
18
Access extra Cooldown
You gain access to 1 additional Cooldown during your React step
19
Use it or lose it
Adrenaline cannot be saved for future rounds
20
Activate available symbols
Use symbols from your current gear or Adrenaline in any order you want
21
Use Cooldown
Take Heat cards from your hand and return them to your Engine (1st gear gives Cooldown 3, 2nd gear gives Cooldown 1)
22
Use Boost
Pay 1 Heat to flip cards from your draw deck until you find a Speed card, then move your car that additional amount
23
Check position
Only applies if you end your move next to or behind another car
24
Move forward
Optionally move 2 Spaces forward
25
Note for corners
Slipstreaming does NOT increase your Speed value for corner checks
26
Verify corner crossing
Only applies if you crossed through a Corner Line this round
27
Compare speed to limit
Check if your total Speed exceeds the corner's Speed Limit
28
Pay Heat for excess speed
If your Speed is higher than the Speed Limit, pay Heat equal to the difference
29
Handle multiple corners
If you drove through several corners, pay for each separately starting with the first Corner Line crossed
30
Spin out if unable to pay
If you cannot pay enough Heat:
31
Remove unwanted cards
You may discard cards from your hand to your discard pile
32
Keep discard pile private
Only the top card of discard piles is public knowledge
33
Cannot discard certain cards
You can never choose to discard Stress or Heat cards
34
Move played cards
Take all cards from your Play Area and put them onto your discard pile
35
Draw cards
Draw back up to 7 cards in your hand
36
Reshuffle when empty
If your draw deck runs out, immediately shuffle your discard pile to form a new draw deck (do not shuffle cards currently in your Play Area)
37
Understand the Heat cycle
Heat cards move from Engine to discard pile when spent, then shuffle into your draw deck and reach your hand; Cooldown returns them to Engine
38
Heat reduces hand size
Heat cards cannot be discarded or played, filling your hand with useless cards
39
Handle cluttered hands
If you have too many Heat cards to play enough cards for your gear, play as many playable cards as possible with Heat cards covering the rest

Winning

How to claim victory.

1
Cross the finish line first
Win by being the first player to cross the finish line after completing the number of laps indicated on the board
2
Break ties by position
If multiple cars finish in the same round, the winner is the player whose car is furthest ahead (the spot closest to the Race Line breaks ties for side-by-side cars)
3
Apply finish line rules
When crossing the Finish Line on the last lap:
4
Record finishing order
At round end, remove all cars that crossed the Finish Line and place them in order on the Hall of Fame Space
5
Continue until all finish
Keep playing until all cars make it to the Finish (Adrenaline still goes to the last car or last two cars based on the original number of cars, not remaining cars)

watch & Learn

Let the pros teach you with these top videos.

Cum se joaca Heat: Pedal to the Metal?

Cum se joaca Heat: Pedal to the Metal?

Instructional

Heat :Pedal To The Metal السباق يبدأ… هل تتحمل الحرارة #bordgames #titorial  #viralvideo

Heat :Pedal To The Metal السباق يبدأ… هل تتحمل الحرارة #bordgames #titorial #viralvideo

Instructional

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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