How to Play

Fugitive

2-2 players 5-20 min 7.1 Board Game Geek Rating

In this two-player pursuit game, one player escapes as a fugitive while the other hunts as an agent. The fugitive secretly plays cards face-down, advancing toward freedom, while the agent attempts to guess and reveal these hidden cards. Victory goes to the fugitive who reaches safety or the agent who exposes all cards.

Published 2017

Fugitive

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place the starting hideout
Put the 0 Hideout card as the start of the centre row
2
Create three draw decks
Make 3 separate decks of cards: 4-14, 15-28, and 29-41
3
Give Fugitive starting cards
Fugitive receives cards 1, 2, 3, and 42 automatically
4
Draw additional Fugitive cards
Fugitive draws 3 cards from the 4-14 deck and 2 cards from the 15-28 deck
5
Prepare Marshal equipment
Marshal takes the notepad and pen for tracking information

On Your Turn

What you can do during your turn.

1
Fugitive places initial hideouts
Places 1 or 2 cards face down as Hideouts in the centre row
2
Marshal draws and guesses
Draws 2 cards from any deck, then makes a guess
3
Draw a card
Draw 1 card from any of the three decks
4
Place a hideout (optional)
May place 0 or 1 cards face down as Hideouts to the right of the last Hideout
5
Check face-down cards
May look at any face-down card at any time
6
Bonus draw for passing
If placing 0 cards, may draw a card from the lowest pile that still has cards
7
Follow placement rules
May only place a Hideout card that is 1, 2, or 3 higher than the last hideout played
8
Use Sprint for longer moves
May place 1 or more extra cards underneath the hideout face down to extend range
9
Draw a card
Draw 1 card from any of the three decks
10
Make guesses
State a number to guess a Hideout location
11
Reveal correct guesses
If the number matches any Hideout card (not Sprint cards), Fugitive turns it and its Sprint cards face-up
12
Guess multiple numbers (optional)
May state multiple numbers in one guess
13
Trigger Manhunt
If Fugitive plays Hideout 42 and highest revealed hideout is 29 or lower, Marshal may start a Manhunt
14
Guess sequentially
Marshal guesses a single Hideout; if correct, she guesses another
15
Continue until complete or failed
If Marshal guesses all Hideouts, she wins; if any guess is incorrect, Fugitive wins

Winning

How to claim victory.

1
Fugitive victory by escape
Fugitive wins immediately as soon as he plays Hideout 42
2
Fugitive victory by failed Manhunt
If Marshal guesses incorrectly during Manhunt, Fugitive wins
3
Marshal victory by tracking
Marshal wins if she has guessed all of the Fugitive's Hideouts
4
Marshal victory by Manhunt
During Manhunt, if Marshal correctly guesses all remaining Hideouts, she catches the Fugitive and wins

watch & Learn

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Fugitive

Fugitive

Instructional

Fugitive - 2 Personen Kartenspiel (Skellig Games) 2. Brettspiel #SHORTS  |  DieHausis

Fugitive - 2 Personen Kartenspiel (Skellig Games) 2. Brettspiel #SHORTS | DieHausis

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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