How to Play

Fort

2-4 players 20-40 min 7.1 Board Game Geek Rating

In Fort, players are kids competing to build the best fort while expanding their friend groups and collecting toys and pizza. This card-driven game lets you take actions on your turn and follow others' moves on theirs. Unused cards may leave your deck permanently, simulating friends drifting away. Victory goes to whoever earns the most points.

Published 2020

Fort

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Determine starting player
Randomly select the first player and seating order, then give the first player card to the starting player
2
Gather resources
Collect all 30 pizza tokens and 30 toy tokens into a common supply
3
Distribute player components
Each player receives a player board, 2 best friend kid cards (marked with B on the back of their player board), and score/fort level markers matching their board color
4
Place score markers
Each player places their score marker on the "0" space of the victory track
5
Place fort level markers
Each player places their fort level marker on the "0" space of their player board's fort level track
6
Position macaroni sculpture
Place the macaroni sculpture card next to the victory track
7
Prepare made-up rule cards
Shuffle all 11 made-up rule cards and place a number equal to players plus one face-down in a pile, returning extras to the box
8
Prepare perk cards
Shuffle all 9 perk cards and deal a number equal to players plus one face-up in a row, returning extras to the box
9
Create the park deck
Shuffle all 60 kid cards face-down to form the park deck, placed next to the victory track
10
Set up the park
Deal 3 kid cards from the park deck face-up in a row below the victory track
11
Draw starting cards
Each player draws 8 kid cards from the park deck (players may look at their own cards)
12
Build starting deck
Each player shuffles their 8 kid cards with their 2 best friend cards to form their own face-down deck
13
Draw opening hand
Each player draws 5 kid cards from their own deck
14
Draft starting cards
Instead of keeping all 8 drawn cards, each player simultaneously selects one card to keep face-down, then passes remaining cards to the player on their left
15
Complete the draft
Repeat the selection and passing process eight times until each player has 8 cards, never passing cards previously kept

On Your Turn

What you can do during your turn.

1
Skip first turn
Skip this phase during your first turn of the game
2
Discard your yard
Discard all cards from your yard (above your player board) face-up into your discard pile (right of player board)
3
Play a card
Play one card from your hand as your played card, or skip this phase if you cannot or choose not to play
4
Use card actions
Use one or both actions on your played card (public and/or private) in any order, completing one action before starting another
5
Add suits to boost actions
If an action shows an × followed by a suit icon, play additional cards of matching suit from your hand or lookout to multiply the effect
6
Fully complete one action
You must fully complete at least one action, including any suits added to boost it
7
Partially use second action
After fully completing one action, you may partially or fully use the other action in any order
8
Follow public actions
After the leader completes their card, other players in turn order may follow the leader's public action by discarding one matching suit card from their hand
9
Match the suit
Discard a card with at least one suit matching the leader's played card to follow
10
Complete the full action
When following, you must fully complete the public action
11
Follow coin cards
If the leader played a coin card, the leader chooses its suit and followers must discard that specific suit
12
Match leader's choice
If the leader chose between pizza or toys, followers must collect the same resource type the leader chose
13
Use multi-suit cards
When following with a dual-suit card where both suits match, count both suits if the action includes a × multiplier
14
Recruit one card
You must recruit exactly one card into your discard pile using one of three methods
15
Take from park
Take any card from the park and immediately draw a replacement from the park deck
16
Take from any yard
Take any card from any player's yard without drawing a replacement
17
Draw from park deck
Draw one card from the top of the park deck
18
Discard played cards
Discard all played and added cards plus any best friend cards remaining in hand to your discard pile
19
Place hand in yard
Place all remaining cards from your hand into your yard face-up, turned away from you
20
Draw five cards
Draw 5 cards from your own deck
21
Reshuffle when empty
If your deck is empty, shuffle your discard pile to form a new draw deck and continue drawing
22
Upgrade your fort
Use the fort upgrade action to pay resources shown between your current and next level from your stuff and/or pack
23
Gain lookout capacity
Each fort level allows one additional card in your lookout and one additional resource in your pack
24
Reach level 1
When reaching level 1, secretly choose a made-up rule card from the center pile and place it face-down in front of you
25
Reach level 2
When reaching level 2, choose a face-up perk card from the center row and place it in front of you
26
Reach level 5
When reaching level 5, take the macaroni sculpture card if available, triggering end game and scoring 4 points at game end

Winning

How to claim victory.

1
Trigger end game conditions
The game ends when any of these occur: a player reaches 25+ victory points on the track, a player's fort reaches level 5, or the park deck runs out
2
Complete the round
After triggering end game, the current leader finishes their turn, then all remaining players complete their turns so everyone plays the same number of turns
3
Reveal made-up rules
Each player reveals their made-up rule card if they have one
4
Calculate final score
Add points from: victory track position, fort level points, made-up rule points (if any), and macaroni sculpture (4 points if owned)
5
Determine the winner
The player with the most victory points wins the game
6
Break ties with fort level
In case of a tie, the player with the higher fort level wins
7
Share victory if still tied
If still tied after comparing fort levels, the tied players share the victory

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FULL rules

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