1
Select player components
Each player takes in their color (plastic or wooden): 1 player board, 6 wedge tiles, 12 action markers, 3 Knights, 16 buildings, 5 Troop flag tokens, and 1 Knight Order Tile
2
Arrange wedge tiles
Place 6 wedge tiles single action side up; one player randomizes the order on their board, then all players match that wedge layout
3
Place action markers
Put 2 gold hexagon action markers on each of the 6 wedge pieces (12 total)
4
Position Knights
Place 2 Knights on designated spots on the Castle row at top of player board; set 1 Knight aside to be placed on the main board
5
Arrange buildings
Place 4 Castles, 4 Churches, 4 Farms, and 4 Banks on their corresponding rows on the player board
6
Set up Troop flags
Place 5 Troop flag tokens in notches at top of player board in order, flag up: I, II, III, IV, V
7
Choose Knight Order Tile
Select however you wish (random, pick from 2-3, or draft) and alter setup as necessary based on the tile's requirements
8
Prepare main board
Put the main board out on the 3-4 player side or the 2 player side
9
Place enemy strength tokens
Put 1 Prussian (grey) and 1 Slav (gold) token at the top of their matching tracks (#3 spot)
10
Distribute enemy tokens
Shuffle all remaining enemy tokens (including Saracen/brown) together and place 1 token on each flag space; place brown tokens face-up
11
Place building bonus tiles
Randomly place all 30 building bonus tiles face-up on the board in their matching shaped spaces
12
Determine start player
Choose randomly and give them the Metal Sword (1st player marker)
13
Place starting Knights
In reverse turn order, each player places their set-aside Knight on the board in 1 of the starting hexes (shows a Knight icon); multiple Knights cannot occupy the same starting area
14
Set aside majority tiles
Put the 6 majority tiles (1st and 2nd place for Slavs, Prussians, Saracens) nearby for end game scoring
15
Create Influence supply
With 2/3/4 players, put 140/200/260 influence points (IP) in a supply; keep extra tokens nearby